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D&D 5E Van Richten’s Guide to Ravenloft Table of Contents

As shared by DMs Guild brand manager Lysa Penrose.

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Russ Morrissey

Russ Morrissey

overgeeked

B/X Known World
Stress sounds pretty good. Fear is mostly good but relying on Inspiration was probably a misstep. (Reinforces my mixed feelings on Inspiration having that cap of 1 for sure.)
Right. Something like Inspiration cap of your prof bonus. They're only advantages. It's not like having a few in your pocket is going to break the game.

Yeah, I'm kinda meh about it as it stands. I wish they'd have tied them together more. I get that stress would reduce your fear save, that makes sense, of course, but I think the fear save should be based on the monster or circumstances, not just a flat DC15. Dis/advantage are the equivalent to a -/+5, sure, but I didn't see mention of using dis/ad for that in the text. Though, to be fair, I was zooming in on the highest resolution YouTube video of the guy flipping through, so I might have missed it.

Something like you take stress from not roleplaying off your Seeds of Fear, in addition to everything else listed. There's only so much carrot available for RPing in 5E, a bit more stick would be nice here.

Also, the genres of horror looked pretty good. A double-page spread for each of the main ones with plenty of charts and advice.
 

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Lieslo

Explorer
Here's another more in-depth first look into Van Richten's Guide to Ravenloft

Be warned though, it's basically a flip through of the book through to the end, so if you don't want spoilers it's probably best to skip this video.

It's really looking like it's a must-buy for me, the book is just chock-a-block full of inspiration and general coolness.
A big spoiler for the monsters, though it probably comes as no surprise, is that Proficiency is listed but Alignments are not listed.
This looks great. I wonder if this is the future format of setting books. Could imagine a planescape setting would suit a similar production
 






Xohar17

Explorer
Kalidnay was moved to the Gray in 4e (Dungeon 190), while many people don't like 4e DS it's possible that WotC wants to keep most of the info from the 4e era reasonably canonical.
That's because as far as I remember the gray is the equivalent of the shadowfell in 4e, and ravenloft in 4e is basically a bunch of domains of dread located in the shadowfell.
 



And they’re still not role-playing being frightened. To earn the point they have to rp being frightened.
Yeah they are. That's the whole point. They're roleplaying fighting through the fear, which involves RPing the fear.

But the main issue is that the Inspiration cap of 1 is an absolutely confoundingly stupid rule with no rational basis. All it does is give you Advantage, it's not even a re-roll or a bonus to a roll. Advantage is extremely easy to get, too. Just another one of those half-arsed ideas from the early days of 5E.
 
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But the main issue is that the Inspiration cap of 1 is an absolutely confoundingly stupid rule with no rational basis. All it does is give you Advantage, it's not even a re-roll or a bonus to a roll. Advantage is extremely easy to get, too. Just another one of those half-arsed ideas from the early days of 5E.
I usually allow a cap of 3 for Inspiration. At least, that's how my current DM does it so far. But I'll admit that your Inspiration cap limit being your Prof Score, as a previous poster mentioned before, sounds like a good idea as well.
 


overgeeked

B/X Known World
So fear and stress apparently work like this...

Seeds of Fear. Characters have up to three Seeds of Fear, specific things that they're afraid of. There's a d12 list, but you can make up your own. When a player RPs their character responding appropriately to their Seeds of Fear, they gain Inspiration. But no more than 1 per 24 hours. That's it. So if they already have Inspiration, there's no bonus for playing along.

Fear. DC15 Wisdom save or be frightened until the end of your next turn. Various reasons for having to make that check, including encountering a Seed of Fear.

Stress. Characters have a Stress Score that goes up and down based on stressful/relaxing situations. From 0 to whatever. This Stress Score is applied as a penalty to any ability checks, attacks, and saving throws.
Looking back at this. I think, even with how problematic it is, I’d rather just port over Call of Cthulhu’s Sanity mechanic and use that instead.
 

Also wait: if there is no Alignment in the book, then what about the Dark Lords? Do they at least get one? Since a number of them aren't quite saints.
 

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