Victorian Eberron (Recruiting Closed - looking for nonamazing)

Commentary on proposals so far (noting that I haven't taken more than a passing glance at any mechanics)...

looks good
stonegod - half-elf Lyrander archivist and steamship expert trying to recreate the airships of old

stonegod
[sblock]
Normally I'd ask for a bit more of a tie to Father Mikel, but you seem to have stumbled onto a plot hook inadvertently.[/sblock]

all of these guys look good, but ...
nonamazing - human marshal from the Icewood Provinces, on parole with Thrane
ethandrew - human fighter; 'wild west' mayor
einan - human scout
... I'm trying to think of a good reason, other than local expertise, that Father Mikel would want you on a specific mission. And that would work for one of you, but not all three.

and these guys just need more background; who is this guy/gal and why is he/she working for Father Mikel and the Holy Office of the Inquisition?
necro_kinder - human rogue assassin-type
jemal - human paladin; stereotypical knight in shining armor, of an order that still favors melee weapons over firearms
EvolutionKB - changeling paladin of freedom/rogue; spy and ladies' man
 

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Necro_Kinder said:
What do you want for HP? roll, or just 1/2 round down?

It'll be 3/4, round down, but don't bother with mechanics yet, unless you get background ideas from putting together stats and equipment.
 

There doesn't really seem to be any arcanists in this campaign and stonegod's archivist looks to be the only spell caster. I might change my Fighter type to best fill another caster if that's what you deem necessary. Otherwise, consider that Father Mikel has heard of his exploits in the past, both good and nefarious, and this mayor is heeding the letter because he wants to maintain the way of life his small town has and ensure that some major world-changing cataclysm doesn't occur.

But like I said, if you'd rather another caster, let me know and I'll switch up right quick.
 

drothgery said:
don't bother with mechanics yet, unless you get background ideas from putting together stats and equipment.

Actually, there's 2 ways I make characters... come up with a full background/personality, then make the numbers base off that, or make the concept, stat the numbers, and then ask "why?" and get the background from that. I think this one will be the secondary option.
 

ethandrew said:
There doesn't really seem to be any arcanists in this campaign and stonegod's archivist looks to be the only spell caster.

Well... there are dread necromancers, but they're probably not approriate as PCs; archivists probably come the closest to PC arcanists (they can learn sorcerer/wizard spells in this game, if they can find an ancient spellbook or scroll to learn them from). I'm kind of surprised no one's picked up on a healer, though; in this game they're quite a bit better than they are in the Mini's Handbook, unless you really like unicorns.
 

Actually, I've been wanting to try a healer for a while, the problem is that I don't have the mini's handbook. An oversight I believe I shall correct in a few weeks when I have money.

As to the character I WILL be playing, I'm going to stat him up (At least the basics), and then figure out a more detailed background for him. How much background do you usually like? I tend to vary a lot.. from single paragraph to multi-page essay. (Though online I try to keep it around 3-4 paragraphs)

Also, did we have a deadline for character submissions?
 

I'll see if I can flesh out my character concept a bit more. (I'm working under the assumption that Father Mikel is assembling this team in order to hunt down and fight monsters, probably in situations where bringing an entire army would be impractical or even impossible.)

Vorelus Kraal was renown for his ability to make optimum use of the Icewood Provinces' somewhat limited resources. He excelled at leading smaller groups of men, and his mastery of squad-level tactics was superb. Despite his dour and often pessimistic outlook, Vorelus proved to have an uncanny--almost supernatural--ability to inspire his men to new heights, leading them to success against odds that were certainly not in their favor.

Father Mikel realizes that the greatest fighters in the world are made much more powerful when they work together--the group he is assembling will maximize its effectiveness under the command of a strong leader. And Vorelus, grizzled enough not to flinch away from the horrors of battle, might just be the right man for the job.

As a Marshal, Vorelus would excel in a support capacity, making the other characters that much better at what they do (this was the main reason why I wanted to adapt the Song of the Heart feat, so that he would be particularly good at giving bonuses to the other players). He would also probably have Improved Initiative, so that he can get a quick sense of the battlefield and take any possible advantage over his opponents.

I'm brewing up a second concept, a "true monster hunter". Ranger/Archivist, he would combine his favored enemy bonus with the dark knowledge ability of the archivist to be an expert at hunting, finding, and killing the things that should not be. He'd also carry a bunch of specialized ammunition (alchemically treated bullets with various abilities such as flaming, frost, etc) as well as several extra guns (since it seems like a cool idea to me that the alchemically treated bullets would damage normal guns over time, just like the explosive rounds that we know of today). Let me know if you'd like me to work on this concept a bit more.
 

BTW, Question -
You noted that we can by Mastercraft Weapons that function similar to Magic ones... Does the same go for Armour? If so, would the enhancement bonus apply before or after the armour bonus gets halved via the 'Armored Defense' feat?
 

OK, I've been working on it and I found that I've no real inspiration with the paladin in this setting. I'm going to try the Swashbuckler/Fighter chick and see if it tickles my fancy.
 

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