Victorian Eberron (Recruiting Closed - looking for nonamazing)

I'll post comments on the updates I've recieved later this evening or this weekend.

I'm also going to set a cutoff date of next Friday (5/4/2007); I'd like to see a few more people chime in, but I think I can put together a solid party out of the existing proposals.
 

log in or register to remove this ad

So would I be able to use the Changling Rogue sub level from RoE? What about the devoted inquisitor feat from CAv even though it is supposed to be taken by normal LG paladins? I'll post my full character this weekend.
 

EvolutionKB said:
So would I be able to use the Changling Rogue sub level from RoE? What about the devoted inquisitor feat from CAv even though it is supposed to be taken by normal LG paladins? I'll post my full character this weekend.

Yeah, I'll allow both. And make the alignment restriction on the Shadowbane PrCs 'Any Good' rather than LG, for that matter.
 

nonamazing said:
Would it be possible for her to craft her own alchemcially modified bullets? If so, would that work off of the "Craft: Alchemy" skill or would it require a feat?

Yes, this will be possible with just Craft: Alchemy, though I'm not sure about costing or craft DCs; superior quality weapons and ammo will be craftable with Craft: Weaponsmithing under similar rules.
 


EvolutionKB said:
Are you using skill tricks and Action Points?
Action points, yes. This is Eberron, after all.

Skill tricks, I'm not sure about; I've got Complete Scoundrel, but I've never used them in a game.
 

Are the books you are using for feats/PrC's the only ones you are using for equipment? How much is ammunition?

[sblock=Completed Character]Grant
Male Changling Rogue2/Paladin2
CG
Exp:

Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 17 (+3)

Size: Medium
Weight: 160lb(varies)
Height: 6’(varies)
Skin: Tan(varies)
Hair: Blond; straight should length(varies)
Eyes: Blue(varies)

Total HP: 28
BAB: +3
Speed: 30’
Init: +3

AC: 18 (10 base + 4 Defense + 3 Dex + 1 Shield)

Saves:
Fort: +7 (3 base +1 Con + 3 Divine Grace)
Ref: +9 (3 base + 3 Dex + 3 Divine Grace)
Will: +4 (0 base + 1 Wis + 3 Divine Grace)

Attacks:
Rapier, +1 Mastercraft, +7, 1d6, 18-20x2
Pistol, +6, 2d4, 20x2, 15’
Full Attack(without shield: AC: 17) +5(rapier, +1 mastercraft), 1d6, 18-20x2; +4(pistol), 2d4, 20x2, 15’
Dagger, +6 melee or ranged, 1d4, 19-20x2, 10’

Feats(level gained):
Two-weapon fighting(1)
Weapon Finesse(3)

Skills (Bonus/Ranks)(Chosen skill: Autohypnosis):
Balance: (8/4)*
Bluff: (12/7)
Disguise: (20/7) additional +2 while acting in character.
Diplomacy: (12/7)
Escape Artist: (6/4)*
Gather Information: (8/5)
Intimidate: (14/7)
Notice: (8/7)
Sense Motive: (10/7)
Sneak: (5/4)*
Tumble: (9/7)*

*Armor Check Penalty: -1

Racial Abilities:

+2 on saves vs. charm effects
+2 on Bluff, Intimidate, and Sense Motive checks(included above)
Speak language is class skill
Minor Shape Change: Full round action, as disguise self, +10 on disguise checks(included above)

Languages:
Common
Elven

Class Features:

Sneak Attack: 1d6
Social Intuition: Gather Info only takes 1d4+1 x 10 minutes. Sense motive for a gut assessment of a social situation only takes a full round action. Take ten on bluff, diplomacy, gather information, intimidate, and sense motive.
Evasion
Aura of Good
Detect Evil
Smite Evil: 1/day; +3 att/ +2 dam
Divine Grace
Lay on Hands: 6 hp healed

Equipment:
Rapier, Mastercraft +1
Triple Weapon Capsule Retainer
2 Quickshock weapon capsules (1 in retainer)
2 Quickflame weapon capsules (1 in retainer)
2 Quickfrost weapon capsules (1 in retainer)
Pistol
Ammuntion(Cost?)
Signet Ring
Noble’s Outfit
Jewelry: 2 rings, one choker(worth 75 gp)
Light Steel Shield
Dagger
Backpack
Bedroll
Soap
Waterskin
Sunrod
ID papers with portrait
Traveling papers
2gp
9sp
[/sblock]
 
Last edited:

Hmm... it looks like the set of character proposals I've got tend to the 'wild west' nature of the 19th century rather than the Victorian. Which isn't a big problem; there are definitely parts of 830 AS Khorvaire like that. Though Flamekeep (think Victorian London, only with the Vatican in town) and Sharn (and to a lesser extent, Maradal) aren't.

A few bits of commentary

nonamazing - both Adele Fulirno and Vorelus Kraal look good
einan - with the additonal background, so does Horace
EvolutionKB and Jemal - I'm not sure I want two assassins in our little group
ethadrew - still need either an expanded background or a spellcaster proposal

and an equipment note
- bullets cost 2gp per 10 bullets
- alchemical bullets have the same cost as magical ammo with the equivalent effect would
- speed loaders (for revolvers) cost 20 gp

With the exception of base classes (where only the approved list from the original post are allowed) and magic items (and PrCs and feats that are impossible to qualify for given the base classes allowed in this game), anything from the PHB, PHB2, Complete books, Mini's handbook, and Eberron books will probably be allowed (though things I'm not familiar with will need review, and exotic metamagic/item creation feats are inapproriate to the setting). Anything else (gun feats from other d20 settings/games, for example) may be allowed, but you'll have to specifically ask about them, and if it's in something I don't own, I'll need the complete text.
 

Unforunately I think I'm going to bow out. Even though this is so thoroughly thought out and I feel like it'd be amazing in person campaign, for PbP I'm not entirely comfortable in this setting as I've never done anything this contemporary. I wasn't getting a good grasp of things, at least enough to where I feel like I could contribute. But I thank you and wish everyone the best. I'll definitely be following along.
 

This campaign sounds interesting. I liked Eberron for the magic-as-technology feel, but I'm also interested in a Victorian-like setting (you can blame Girl Genius for that).

Since you guys have a dearth of spellcasters (which is highly unusual), I'll throw in a full caster, probably a Dread Necromancer. I would have done Healer, because everyone needs a healer, but I don't have the minis book to use from. ;)

The temptation to play a TWF gunslinger is great though. :p
 

Remove ads

Top