Jemal said:BTW, Question -
You noted that we can by Mastercraft Weapons that function similar to Magic ones... Does the same go for Armour? If so, would the enhancement bonus apply before or after the armour bonus gets halved via the 'Armored Defense' feat?
Despite there being no explicit mechanics for it (other than the bonus from armored defense only applying in melee), the rise of firearms has generally rendered armor obsolete in humanoid vs. humanoid conflict, so there hasn't been a corresponding improvement in armor. It'll likely be another half-century or so before armor that's generally useful in the modern battlefield starts to be developed.
The class defense bonuses in this game are set up to be about as good as a typical combo of magic armor, a magic shield, a ring of protection, and/or an amulet of magic armor. While the enhancement bonus from any magic armor would always stack with class defense bonus, the odds are no one will have magic armor. I'd note that Armored Defense + plate armor is giving you a +4 to melee AC from one feat, which is pretty good...
nonamazing said:I'm brewing up a second concept, a "true monster hunter". Ranger/Archivist, he would combine his favored enemy bonus with the dark knowledge ability of the archivist to be an expert at hunting, finding, and killing the things that should not be. He'd also carry a bunch of specialized ammunition (alchemically treated bullets with various abilities such as flaming, frost, etc) as well as several extra guns (since it seems like a cool idea to me that the alchemically treated bullets would damage normal guns over time, just like the explosive rounds that we know of today). Let me know if you'd like me to work on this concept a bit more.
I like the idea, but there are no rangers in this game (natural magic having faded with the loss of the Gatekeepers); the closest you could get mechanically would be a scout.