Victorian Eberron (Recruiting Closed - looking for nonamazing)

Jemal said:
BTW, Question -
You noted that we can by Mastercraft Weapons that function similar to Magic ones... Does the same go for Armour? If so, would the enhancement bonus apply before or after the armour bonus gets halved via the 'Armored Defense' feat?

Despite there being no explicit mechanics for it (other than the bonus from armored defense only applying in melee), the rise of firearms has generally rendered armor obsolete in humanoid vs. humanoid conflict, so there hasn't been a corresponding improvement in armor. It'll likely be another half-century or so before armor that's generally useful in the modern battlefield starts to be developed.

The class defense bonuses in this game are set up to be about as good as a typical combo of magic armor, a magic shield, a ring of protection, and/or an amulet of magic armor. While the enhancement bonus from any magic armor would always stack with class defense bonus, the odds are no one will have magic armor. I'd note that Armored Defense + plate armor is giving you a +4 to melee AC from one feat, which is pretty good...

nonamazing said:
I'm brewing up a second concept, a "true monster hunter". Ranger/Archivist, he would combine his favored enemy bonus with the dark knowledge ability of the archivist to be an expert at hunting, finding, and killing the things that should not be. He'd also carry a bunch of specialized ammunition (alchemically treated bullets with various abilities such as flaming, frost, etc) as well as several extra guns (since it seems like a cool idea to me that the alchemically treated bullets would damage normal guns over time, just like the explosive rounds that we know of today). Let me know if you'd like me to work on this concept a bit more.

I like the idea, but there are no rangers in this game (natural magic having faded with the loss of the Gatekeepers); the closest you could get mechanically would be a scout.
 

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drothgery said:
I like the idea, but there are no rangers in this game (natural magic having faded with the loss of the Gatekeepers); the closest you could get mechanically would be a scout.

D'oh! I should have been paying more attention! I had seen that rangers were not on the class list, I guess I just spaced on it. I apologize.

Would it be possible to get Favored Enemy as a feat? Or perhaps by giving up in a class ability from another class? Or as an extreme, would you allow a Ranger without any spells?

Also, which concept do you think would better fit this game? If you like the monster hunter better, I'll put more work into that, but if you feel the Marshal would be a better fit, I'll focus on him instead. Just let me know what you'd like best!
 

nonamazing said:
Also, which concept do you think would better fit this game? If you like the monster hunter better, I'll put more work into that, but if you feel the Marshal would be a better fit, I'll focus on him instead. Just let me know what you'd like best!

I liked the marshal, even if I wasn't exactly sure how to tie him into the game, but you're right that I could definitely use another spellcaster proposal (problem may be that all the major casters in the game, and one of the two minor casters, are from non-SRD materials).
 


[sblock=Character Background]The Changling that goes by the name of Grant (most of the time) grew up on the streets. He had quick fingers, but he wouldn't let himself fall to the level of common street thieves. He had a silver tongue, and an irrefutable knowledge of the city and the people that lived here. He would often commision his services as a guide and informant to those that would pay. He had a way of finding things out, convincing others to tell him secrets that they would only tell their lovers. That was the easiest way of course, watch somebody, until he was comfortable with their routines, then impersonate somebody close to them, learn what he could, and then disappear. This payed well until a fateful day when a customer came to him. She hid her face behind a hood, and he hear the jingle of armor underneath her pathetic attempt to disguise herself as a merchant. The Silver Flame pendant nearly hidden underneath her collar gave her away almost immediately.

"A man," she said in a musical voice, "he says it is Reginald, but I have reasons to believe he is not who he says. You are a keen judge of character, I need you to watch Reginald." She handed him a heavy sack of gold. She began to turn away, but then stopped and said. "It speaks to you doesn't it?" I simply laughed. She then walked away, stupid paladins.

Okay so it is true, I follow The Flame. I would mutter a prayer every now and then, but I didn't seem to think it was that big a deal. Until I started seeing things; That is how I started to get really good at what I did. I would be watching people, and then I would know that they weren't good people. I knew that my job was getting more dangerous, more than I even knew. I went to the Church of the Silver Flame for guidance. They gave me advice, and they shaped me, made me into their own tool, until I was at the point, where I needed their guidence less and less. I just had to look to myself, for The Flame burns in us all.

Then she returned again. Many Flamites had heard how I exposed several of the Church's own members as being corrupted. She wanted to offer me a permanant position in the Church. I was going to refuse, but she said they won't change me anymore, they had a special position for me.

I took it. I get to go to nobles' dinners, art galleries, anything where there are important people. My main mission is to serve the Flame. Root out evil where it hides among the good. I was approached by another priest, one by the name of Mikel ir'Indari. He has a new direction for me follow.[/sblock]

[sblock=ooc]I am a little confused at how the class defense bonus works. Say for a Rogue2/Fighter2. Would it be 14?[/sblock]
 

EvolutionKB said:
I am a little confused at how the class defense bonus works. Say for a Rogue2/Fighter2. Would it be 14?

What I came up with for multiclass characters was "add the defense bonus of all classes, then subtract the first level bonus of every class except the first", so a rog 2/ftr 2 is actually going to come out slightly differently than a ftr 2/rog 2. It's a slightly unkind to multiclass characters, but anything else I came up with was either hopeless complicated, strongly favored multiclass characters, or strongly discouraged them.

Fighter gets a 'good' progression; at 2nd level it's 6. Rogue gets a 'medium' progression; at 2nd level it's 4. So you'd get 6+4 = 10, then subtract the first level bonus of every class except your first. So if you started as a fighter, your defense bonus is 6 (6+4-4), which means your AC is 16; if you started as a rogue, your defense bonus is 4 (4+6-6), which means your AC is 14.
 

[sblock=Backstory]
Andarius was born in a small town in South Khorvaire. He was raised by a Priest in the Reformed Church, abondoned on the church's doorstep as a baby. All his life he was taught the ways of the Church and how to make the world a better place. This was all well until he was 12. One night, after he had finished his chores and prayers and on his way to bed, there was a crash as one of the neighborhood gangs broke down the door. His "Father" had refused to pay them protection money, and they were going to take out their payment on his body. Andarius was on the other side of the church when he heard the yells and the gunshots. He ran towards them, fear and panic taking hold of him. As he entered his Father's chambers, he found his lifeless body punctured by bullets. Right then, he vowed he would make the world better. He would uphold the Church, and dispose of those who were evil. He picked up the nearest heavy object (a candelabra) and ran out the door towards the gang members. Before they could react, he had knocked two of them into unconsciousness and picked up of their guns. The others quickly fell.

He spent the next eight years of his life wandering South Khorvaire looking for those he deemed too evil to live. Gangs, cults, thieves, murderers, and the like were all disposed of. Recently, Father Mikel and the Holy Office of the Inquisition have contacted Andarius and given him names and places of people they deem unworthy of life, something Andarius is grateful for. It cuts down on the work he has to do. He has givin his life to the Church, and it is noticable. He will kill, then administer last rites to the deceased. His trademark is a small card with a sliver flame on it he leaves on the bodys of his "victims" [/sblock]
 

Katara Quinn
Human Swashbuckler3/Fgtr1
AL: CG HT: 5'8" WT: 110 Hair: Long, Red Eyes: Green
STR: 12 (+1) [4 points]
DEX: 16 (+3) [8 points + 1 lvl ]
CON: 12 (+1) [4 points]
INT: 16 (+3) [6 points + 2 bonus]
WIS: 10 (+0) [2 points]
CHA: 12 (+1) [4 points]

HP: (3d8+1d10+4) AC: 21 (10 base + 3 dex + 8 Class)
Saves: FORT: +6(5 base + 1 con) REF: +5(1 base + 3 dex + 1 Grace) WILL: +1(1 base + 0 wis)
Init: +4

Bab: 4
Attacks:
Pistol +8, 2d4+3 damage. 15' range increment.
Daggers: +7/7, 1d4+5 damage. 19-20/X2

Skills(Total/Ranks):[66 Points] Bluff(+10/7), Diplomacy(+10/7), Disguise(+10/7), Jump(8/+5), Profession:Prostitute(+7/7), Perform:Dance(+8/7), Perform:Acting(+8/7), Sneak(+10/7), Tumble(12/+7),
12 skill points left
*Sneak=Bonus skill*

Feats: [4] Two-Weapon Fighting, Two-Weapon Defense, W.Focus(Daggers),

Class Features: W.Finesse, Grace (+1 Initiative/Reflex Saves), Insightful Strike.

Languages: Common, 2 more.

Equipment:
2 Mastercraft(+1) Daggers (4,004 Crowns)
MW Pistol (350 Crowns)
50 Mastercraft(+1) Bullets (2,000 Crowns)
Backpack (2 Crowns)
Large Disguise Kit[20 uses] (100 Crowns)
2X Travelling Disguise Kit[5 uses each] (50 Crowns)
MW Manacles (50 Crowns)
Small mirror (50 Crowns)
Signet Ring of the "Brothel of Easy Ladies" (5 Crowns)
Various Extra Clothing (Including a Courtiers outfit and a couple Entertainers outfits). (120 Crowns)
Light Horse (75 Crowns)

6,196 Thrane Crowns

Background:
Katara, Like most women, is both beautiful and deadly. She was born to a prostitute and when her mother was killed by a fare, was taken in by a local brothel. This was no ordinary brothel, though... They specialized in raising children like her, for a purpose. The Brothel of Easy Ladies is also an Assassins guild populated entirely by 'working ladies'. Business is never slow, for either side of their organization, and Katara quickly learned both trades, with some flair.
Trained in stealth and precision, she uses her deadly skills with dagger and pistol to right wrongs and attempt to stop the many transgressions that men have forced upon women in the past. She considers herself to be a kind of vengeful spirit for women who have been wronged. Lately she has felt a bit bad about what she's done, and so has been going to the church to speak to father Mikel, in an attempt to continue feeling that she's doing the right thing. Despite their disparate backgrounds, they became close, Katara looking up to Mikel as the Father she never had, and he seeing a young woman who needed guidance... and whose skills could prove useful.
 
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Good day!

Horace would be a good candidate because perhaps the Church has taken his father into service to help his alcoholism. Horace passed through on one of his infrequent visits, discovered his fact and learned that his father has cleaned up his act and joined the church. Horace, disbelieving in his father's veracity, started a fight with him. He was arrested, thrown into jail to calm down and approached by a member of clergy about earning a pardon for his crime of assault on a clergy member.

Will that work or shall I try again?
 

drothgery said:
I liked the marshal, even if I wasn't exactly sure how to tie him into the game, but you're right that I could definitely use another spellcaster proposal (problem may be that all the major casters in the game, and one of the two minor casters, are from non-SRD materials).
Okay, with that in mind, I'll focus on the more spellcast-y concept. Depending on how things turn out, I may return to the Marshal idea, if it seems to be a better concept.

Adele Fulirno was a well-respected soldier in the Thrane military until a brush with the supernatural left her disabled. Discharaged from her squad, she buried herself in research, hoping to find the knowledge she needed to fight back against the dark things no ordinary person could stand against.

Adele was once a tall, powerfully built warrior woman, but her severe injuries left her housebound for several years, during which time she lost most of her muscle mass and all of her former heartiness. But the research she delved into made her mind sharper than before, giving her the strength of will to control the raw elemental force of magic itself.

Now, armed with forbidden knowledge and an impressive collection of arms, Adele wanders the fringes of the civilized world, hunting down and destroying monsters wherever she finds them

Overview: Adele would be Fighter 1 / Archivist 3. I'm still going with the "monster hunter" concept. She would use revolvers with a variety of different ammunition, so she'll need both the Quick Draw and Rapid Reload feats (as well as a bunch of speed loaders). I may also take Two-Weapon Fighting as well, I'm not sure. She'll need to have at least a 16 Dex and a 16 Int, which means that the rest of her stats will be about average (with Str and Con probably being her lowest).

Would it be possible for her to craft her own alchemcially modified bullets? If so, would that work off of the "Craft: Alchemy" skill or would it require a feat?

Tell me what you think, and I'll get to work on stats!
 

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