Vigilance
Explorer
The second in a series of characters to let folks know how Vigilance handles the genre, this character was inspired by a question about SuperStrength. One thing to note is the Brawn power skill, which increases the Thing's lift/carry capacity by a *nice* 7,500 lbs above what he normally could lift with his 36 Str.
I give you: The ever-lovin' blue-eyed THING!
The Thing 20th Level, Scientific Experiment (Brick 10, Behemoth 10) CR 20; Large Superhuman; HD 12d10 +96, 10d12 +80; HP 375; Init 0; Spd 30 ft; Defense 42, flat-footed 34 (+24 Fortitude, +6 Reflexes, +2 Banter); Atk +33/+28/+23/+18 melee (5d4 +13, or 5d4 +31 with Haymaker); Face/Reach 5 ft by 5 ft/10 ft; SA Second Wind, Improvised Weapons Proficiency, Glare, Ham Handed, Ram, Roar, Rib Breaker; SQ Size Increase; Al CG; SV Fort +24, Ref +6, Will +7; Str 36, Dex 10, Con 26, Int 10, Wis 12, Cha 14.
Martial Arts Skills: Accurate Punch +4, Body Shot +14, Haymaker +18
Teamwork Skills: Cooperative Attack +6
Vehicle Skills: Brinksmanship +6, Clear your "6" +6
Mundane Skills: Intimidation +10, Piloting +7
Feats: Toughness (from Brick), Diesel (from Brick), Brawling, Streetfighting, Banter, Combat Piloting, Teamwork- Fantastic Four, Great Fortitude, Diesel
Powers:
Armor: Physical Damage Resistance 35, Energy Damage Resistance 35
Superhuman Strength x4: Brawn +75, Shockwave +30
Superhuman Durability x3: Resilience +40
Regeneration: Regeneration +10, Regrowth +15, Retarded Aging +16
Life Support: Vacuum +31
Disadvantages:
Nemesis: Dr. Doom DSR 5
Hideous Appearance: DSR 2
I give you: The ever-lovin' blue-eyed THING!
The Thing 20th Level, Scientific Experiment (Brick 10, Behemoth 10) CR 20; Large Superhuman; HD 12d10 +96, 10d12 +80; HP 375; Init 0; Spd 30 ft; Defense 42, flat-footed 34 (+24 Fortitude, +6 Reflexes, +2 Banter); Atk +33/+28/+23/+18 melee (5d4 +13, or 5d4 +31 with Haymaker); Face/Reach 5 ft by 5 ft/10 ft; SA Second Wind, Improvised Weapons Proficiency, Glare, Ham Handed, Ram, Roar, Rib Breaker; SQ Size Increase; Al CG; SV Fort +24, Ref +6, Will +7; Str 36, Dex 10, Con 26, Int 10, Wis 12, Cha 14.
Martial Arts Skills: Accurate Punch +4, Body Shot +14, Haymaker +18
Teamwork Skills: Cooperative Attack +6
Vehicle Skills: Brinksmanship +6, Clear your "6" +6
Mundane Skills: Intimidation +10, Piloting +7
Feats: Toughness (from Brick), Diesel (from Brick), Brawling, Streetfighting, Banter, Combat Piloting, Teamwork- Fantastic Four, Great Fortitude, Diesel
Powers:
Armor: Physical Damage Resistance 35, Energy Damage Resistance 35
Superhuman Strength x4: Brawn +75, Shockwave +30
Superhuman Durability x3: Resilience +40
Regeneration: Regeneration +10, Regrowth +15, Retarded Aging +16
Life Support: Vacuum +31
Disadvantages:
Nemesis: Dr. Doom DSR 5
Hideous Appearance: DSR 2