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Vigwyn's The Transmuter's Last Touch [IC]

Aust stands his ground, readying himself for battle by drawing his sword and shield.

Zazz and Norbrit continue to press the attack. Zazz steps forward and whips his rapier into another kobold--but the tip of the weapon gets tangled up in its leather armor. The kobold, who can barely believe its own luck, reaches down to grab its spear. But the rogue makes it pay, plunging his rapier into the top of its skull.

Norbrit has similar success, moving deeper into the room and hacking another kobold to pieces.

The wizard Lazarius makes a brave gambit. He pulls his dagger and makes his way over the dead and dying kobolds, past Norbrit, to the gong. With a dismissive laugh, the big kobold in chain armor moves around the wizard toward the gong. Lazarius takes a couple of swipes at the beast, but to no avail. The kobold raises his mace, and brings the metal head crashing down into the gong.

The expected cacophony never materializes. Instead the sound of the gong falls dead in the room, just like every other sound in this place. The kobold, though, does not seem to mind; knowing that he has done his job in sounding the alarm, he turns to face his attackers with an evil grin.

[sblock=OOC]Aust: Draws sword and shield.

Zazz: 5' step NE. Atk K5 5 + 6 = 11. Miss (FF AC 14).

Norbrit: Moves 5' W. Atk K2 7 + 7 = 14. Hits, Dmg 3 + 3 = 6. K2 at -2 hp.

Lazarius: Moves 30', drawing dagger along the way. Readies attack against any kobold approaching the gong.

KW: Moves 15', provoking AoO from Laz and triggering Laz's readied atk.
AoO 7 + 0 = 7. Misses (AC 17).
Readied Atk 2 + 0 = 0. Misses (AC 17).
Strikes gong as move action.

K1: Fails to stabilize (d% = 41). Loses 1 hp. K1 at -2 hp.

K2: Fails to stabilize (d% = 14). Loses 1 hp. K2 at -3 hp.

K3: Stabilizes (d% = 95). K3 stable at -9.

K4: Fails to stabilize (d% = 3). Loses 1 hp. K4 dead.

K5: Picks up his spear, provoking AoO from Zazz.
AoO 19 + 6 = 25. Crit roll 9 + 6 = 15. Crit, Dmg 6 + 1 + 5 + 1 = 13. K5 at -9 hp.

FYI: Ivellious: I'm sorry this one didn't go the diplomacy route, but I can promise you that there is at least one encounter in the adventure that is particularly ammenable to the use of the Diplomacy skill.[/sblock]
 

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Laz gulps as the rather ominous leader stands before him and onces dropping down into a defensive stance he would cast a volley of two bright bolts of magic at it (magic missile, casting defensively)...

little help guys.... LITTLE HELP!" shouts the mage in this extreamly dangerous situation.... not only did he make a brazen move.... he failed to complete his objective... both disappointed in himself and now putting his life in serious risk he calls on his allies for a bit of help!
 


Aust, seeing Laz in over his head, moves to engage the kobold leader, and takes a swing at him, yelling in anger, "It didn't have to be like this! It could've been easier!"

[sblock=OOC] Don't worry about it. I'd already figured this is how this encounter would've gone anyways, but I want Aust to be like this. It just seems to fit his character as the "I wanna save all the lives I can without killing others" person. Seriously, don't worry about it.[/sblock]
 

Zazz swears explosively as the kobold sounds the alarm. Maybe next time he told his companions to stop someone from sounding the alarm, they would listen. And what was Laz doing now? Standing his ground with an armed opponent and filling up a prime flanking position that the rogue could use to his advantage? Zazz can only shake his head as he moves forward to engage the armored kobold.


[sblock=Combat Info]

AC: 17, HP: 14/14
Move 10' forward, attack KW
Rapier +6, 1d6+1 (crit 18-20)

[/sblock]
 

The party quickly converges on the remaining kobold, determined to kill him, but the monster manages to dodge the attacks of both Zazz and Norbrit. Only Aust's weapon connects, his sword gliding though the chain mail, sending blood and silvery links raining to the stone floor. The wizard sends a bolt of energy crashing into the kobold, leaving a smoking hole in its scaly flesh.

Chocking on blood and convulsed with pain, the kobold manages another threat. "Ydek has alerted Tazex of your presence, so you are doomed. You may kill Ydek, but I'll take one or two of you with me!" The cowardly beast then lunges at the most vulnerable of his opponents, dealing a crushing blow to Lazarius with his heavy mace.


[sblock=OOC]Aust: Moves 15'. Atk KW 15 + 4 = 19. Hits, Dmg 5 + 2 = 7 hp. KW at 11 hp.

Zazz: Moves 10'. Atk KW 1 + 6 = 7. Miss (AC 17).

Norbrit: Charges 10'. Atk KW 3 + 9 = 12. Miss (AC 17).

Lazarius: Casting defensively, magic missile, Concentration check (DC 16) 17 + 10 = 27 succeeds. Dmg 4 + 1 = 5. KW at 6 hp.

KW: Atk Lazarius 18 + 4 = 22. Hits, Dmg 6 hp. Lazarius at 7 hp.

K1: Fails to stabilize (d% = 57). Loses 1 hp. K1 at -3 hp.

K2: Fails to stabilize (d% = 35). Loses 1 hp. K2 at -4 hp.

K3: Stable at -9.

K4: Dead.

K5: Fails to stabilize (d% = 85). Loses 1 hp. K5 dead.[/sblock]
 

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"Be a good chap, and die now," says Zazz, thrusting again with his rapier.


[sblock=Combat Info]
AC: 17, HP: 14/14
Attack KW
Rapier +6, 1d6+1 (crit 18-20)
[/sblock]
 


[sblock=ooc] sorry I haven't posted in a couple days y'all... I've had monitor issues... i.e... it blew up on me and I had to wait to get a new one..... all fixed now though.....[/sblock]

The brave mage having now failed his objective and now bleeding all over the place,yet mainly in himself, tries to find a route away from the Kobald as his friends come his rescue. If he cannot escape without the threat of another heavy mace hit, he swings hard at the KW's flank as he was surrounded at all sides.....

My spleen! I think he broke my spleen!...you'll pay for that armored freak! the cafty, and now seriously enraged, wizard sputters as he looks for an escape route and barring that a swing to the kobalds throat....
 

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