Truly evil and sick
I’ve avoided commenting on posts concerning this work until I have a chance to see it, but with the overwehlming number of people jumping into this over and over agina I’ve decided to add my two-cents.
I don’t know if this has been used as an argument before this and if it has I apologize.
I can think of a number of very good movies that contained truly memorable villains and a number of real life instances as well. The first that springs to mind is the movie "Silence of the Lambs" with two very well done and very memorable villains in the form of Hannibal Lecter and Buffalo Bill. And, for that matter (bringing us to real world villains) what about the serial murderers that have been sporadically popping up in our history.
I can only speculate, but the materials that are listed to be included in the upcoming book are meant to be an aid to create more "memorable" villains as I’ve mentioned above, and even though they are sick and disgusting, they allow us to make evil people in our campaigns that are REALLY evil.
Will these rules also be used for PCs as well, sure, but it only serves to render the playing field equal...just because something is available doesn’t give us a right (morally) to do it if it doesn’t fit into the general makeup of our characters. If you didn’t want someone to play a chaotic evil character, you shouldn’t have allowed it in the first place...
I plan on picking up this book and if the need arises to create a villain of this caliber and sort I intend to use it in the creating of someone I believe my characters can sink their teeth into stopping... (no vampire jokes please)
and, as far as making people think D&D is evil or providing ammunition to those who do, all I can say is that I haven’t been inluenced buy horror movies or novels into thinking wither of those two industries are by definition evil as of yet and don’t think it will happen in the near future.
again, just my two-cents worth...