Villains and Vigilantes

Wystan

Explorer
So, besides me and my eclectic group of friends, who played this game and loved it as well?

It was so easy to adapt to a D&D conversion it was funny...
 

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Wystan said:
So, besides me and my eclectic group of friends, who played this game and loved it as well?

I loved it. It was the second superhero game I ever played, and the first one I could really do anything with :)

I haven't had time to really check out Living Legends, yet, but it seems pretty cool.
 

We played that game like it was a religion back in the end of the 80's. It was a blast if you were willing to set aside some of the sillier rules and just have a good time with it.
 

KaosDevice said:
We played that game like it was a religion back in the end of the 80's. It was a blast if you were willing to set aside some of the sillier rules and just have a good time with it.

That was our experience almost exactly. We played it for a long[/] time:)
 

I loved that game. I really had fun with the random power mechanic. Rather than deciding "I'll make a hero called Burning Man, a fire-powered Hippie!" and building him from there, you roll up your powers first. You mostly ended up with powers that were not in any way connected or had any theme.

I had a character who was a telekinetic robot who could control mammals and had a magic cape of flying. I think he had lasers too. I just named him Super Robot, much to the GMs chagrin (c'mon, admit it, you can't think of a better name either!). My brother had a weather-controlling teleporter, he was going to call her "Sudden Downpour" but I suggested "Flash Flood."
 

We tried playing it once, once.

I rolled up a non-inteligent dog with a sonic scream and one or two other powers. My friend rolled up someone with disintigration touch.

Then there was BUG WOMAN! Stronger than Superman, more heavily armored than Iron Man, Faster than the Flash, she had a list of powers that if they were gadgets would have put Batman to shame.

We showed up and annoyed the supervillians for a round or two until BUG WOMAN showed up and creamed them.

If you want to play V&V roll well....
 

I had a character that I called Shiva, she has 6arms, each with a seperate power.

All I can remember is Paralysis Ray as that caused the GM no end of headaches.

I also remember porting to D&D with V&V characters and finding magic items that were inferior to our natural strengths....


:)
 

V&V was the first superhero RPG I ever GMed, and I think also the first I ever played. It was a lot of fun, though I remember I had to intervene quite a bit in character generation to make sure nobody was too far above or below the general power level. The adventures and the art were the real draws.

WayneLigon said:
I haven't had time to really check out Living Legends, yet, but it seems pretty cool.

I've got this, too. It's worth a game or two to test it out. Character generation tries to strike a balance between V&V random goofiness and the more balanced approach taken in modern games, and it works OK but ends up being a little complicated as a result. But once you've got some characters, actual play is fast and fun. I haven't had a chance to run a game, just some playtest combats, I'm hoping some day I get a chance to see how it plays for real.
 

We played the heck out of this game back in the early 90's. Most definately roll well. The rules had lots of variation in power level, and it's up to the GM to make sure they are all in the same ballpark, or else balance them in other ways.

I spent so much time tinkering with these rules, that I essentially rewrote the entire game, but it still has some of our best RPG memories attached to it.
 

We pretty much dumped random power generation unless a player wanted to do it for some reason or another. We just tried to keep everyone's power levels close to one another.
 

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