Villains of Eberron [Solo][Closed]

Kaodi

Legend
Well, despite my hoping for another solo game to pop up, none has, so I guess that if I wan't one I'm going to have to try running my own, again. Of course, I did start a solo game a few months ago... but then Isida disappeared (where are you?).

I'm kind of leery of trying again... but I need more D&D fix, and the two games I'm in just seem to be moving so slowly of late. Anyway...

As the title would suggest, I'm looking for a villain. A good, juicy villain, with goals, reasons and personality. Tyler's thread on conquering the world got me hooked on this idea, for now.
Characters are 4th-level, 32 pt. buy, and can be any Core or Eberron race with no racial HD and a LA of no more than 1. Starting treasure is per the normal. You can be based anywhere in Khorvaire, though I may favour characters who start out in the Five Nations. Recruitment will be open until I see something I like. Your alignment must be any evil to begin with. Once I choose someone, there might be a discussion on what we want out of the campaign before we actually start playing.

So... if anyone is interested, I'm waiting.
 
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I'm interested.

I am working on Azrin Karlach.

Basically, he'll be a Karrnathi Blood of Vol devotee who has discovered an ancient text describing certain powerful individuals that, if their souls are correctly harvested, would give the claimer of their souls immortality and phenomenal cosmic power. Azrin has just recently discovered the first steps he needs to begin harvesting these souls. Also, Azrin has discovered that he can go down the path to truly unlocking the potential of these souls due to the unusual circumstances surrounding his birth that imbued him with a greater power over souls than the average human being (Azurin race from Magic of Incarnum).

I am still working out the stats, but I am looking at a LE Rog3/Soulborn1 shooting for Thief of Life (Faiths of Eberron).

I know this breaks from the Core or Eberron race thing, but the Azurin is basically a human with a weird soul, and I think that both works really well for some kind of Necromantic Blood of Vol tampering pre-birth and also works really well with the Thief of LIfe incarnum abilities.

Azrin Karlach
[sblock]Male Azurin Rogue 3/Soulborn 1
LE Medium Humanoid (Incarnum)
Init +2; Senses Spot +0, Listen +0
Languages Common, Dwarven
Aura Strong Lawful Evil Aura
________________________________________________
AC 17, touch 12, flat-footed 15
Hp 30 (4 HD)
Special Evasion, Trap Sense +1
Fort +5, Ref +5, Will +1
___________________________________________________
Speed 30 ft. (6 squares)
Melee +1 falchion +6 (2d4+4/18-20) or
Ranged mwk might composite longbow [str 14] +6 (1d8+2/x3/110 ft.) or
Melee sap +5 (1d6+2 nonlethal)
Base Atk +3; Grp +5
Special Attacks Sneak Attack +2d6, Smite Chaos/Good 1/day (+2 attack,
+1 damage)
Combat Options Combat Expertise (-3 attack/+3 AC), Indigo Strike (invest for +2
damage on sneak attacks)
Essentia 3 (0 invested)
Combat Gear potion of cure moderate owunds x2, potion of cure light wounds
_______________________________________________________________________
Abilities Str 14, Dex 15, Con 14, Int 13, Wis 10, Cha 14
Feats Indigo Strike, Healing Soul (invest to heal self 2 hp/essentia
invested, essentia invested/day), Combat Expertise
Skills Balance +3, Bluff +8, Diplomacy +4, Disable Device +9,
Disguise +2 (+4 acting in character), Heal +3, Hide +7 (+8 in
shadows or low illumination), Intimidate +4, Jump +8,
Knowledge (Arcana) +3, Knowledge (Religion) +3, Move
Silently +7, Open Lock +9, Search +7, Sleight of Hand +9,
Tumble +8
Possessions Combat gear plus +1 chain shirt, +1 falchion mw composite mighty
longbow [strength 14], sap, 40 arrows, standard adventurer's kit, mw
thieve's tools, darkweave explorer's outfit, ID papers iwth picture, light
warhorse, military saddle, 12 gp[/sblock]
 
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I should also clarify that classes are restricted to Core + Eberron (I include psionics in that.).

If you really, really, really want to play something outside of what I have stated, I guess I can consider, but no promises. For instance, it helps your case that the Thief of Life actually uses incarnum, so I'll probably be more lenient with direct tie ins of that sort.

I don't have Magic of Incarnum, so you'll have to walk me through it...

Oh... and max HPs.
 
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I'll scrap the sould hunter/life thief idea and try and come up with another fun Eberronian villain.

Incarnum is hard to explain.
 

I guess I ought to bump this... You still there, ByteRynn?

Anyway, I think the method of designing adventures around characters instead of characters around adventures is more ideal, so the sooner you can get me even a brief description of what you want to play, the sooner I can start getting ideas of what to do. I'm thinking that an evil campaign should be a little more open, but there still needs to be some structure.
 

I'm still trying to come up with something good and evil with a good feel for Eberron pulp, all while staying with-in the books allowed. Doable, but it might take me a little while.
 


Not exactly... the bigger problem is that the dragons haven't really been in power, ever, or rather, they generally prefer to stay holed up in Argonessen. I suppose you could theoretically become an agent of the Chamber, but I doubt even they would tolerate a member of theirs trying to become some kind of overlord if it is not part of the Prophecy...
 

Here maybe this will spark your imagination: He was abadoned in the wilderness by his parents, where he was picked up by a wandering member of The Chamber, a silver dragon. The dragon raised the infant, but the child became resentful. His father cared more about the prophecy than him. He became to hate his father, enough when his father returned from one of his many journeys to investigate the prophecy, he neglected to tell his father about the rogue dragon and it's half dragon kin that had moved into his territory. He also didn't awake his father when the rogues came to slay his father. Bitter because of his father's obcession with the prophecy has left him alone, he is determined to see the rest of The Chamber also killed. He plans use his silver tongue and his cruelness to amass an army of rogue dragons and humanoids to fufill what the prophecy means to him, the elimination of The Chamber and all dragons not on his side. (Of course to amass an army so large, he will need a country of his own, so taking part of the five nations/xendrik/sarlona is not out of the question.)

Link to dragonfire adept: http://www.wizards.com/default.asp?x=dnd/ex/20060912a&page=2
 

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