Villains of Eberron [Solo][Closed]

Where exactly did you see this all taken place?

It's certainly nice that they dragonfire adept is on the website, though the invocations still aren't really detailed. As for the story... If I were to be working with this, I would suggest that you had perhaps been found outside of a village that had been razed, and the dragon, having come to inspect the ruins for clues on the Draconic Prophecy took an interest in you. He leave you with an old witch living in the wilderness, visiting only occasionally. Eventually, she dies and you are left alone, though you are now old enough to take care of yourself. One day, a stranger appears, asking about the dragon, and you notice that despite his humanoid appearance, he has the same eyes as the silver dragon. He is also very disturbing, and you get the feeling that he means to do harm. You direct him to one of the dragons lairs, hoping that he will kill the dragon who left you here. A few days later, when you work up the courage to go and investigate, you find the lair of the dragon, and it is covered in blood and torn scales. No sign of either the stranger or the dragon can be found. Years go by, and the stranger returns. He teaches you many things, and instructs you in the magic of the dragons. Eventually, he sets you loose on the world, and disappears.
 

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Link to Marshal: http://www.wizards.com/default.asp?x=dnd/ex/20030906b

In northern Karrnath or somewhere in the Reaches. I like your idea as well, but I don't see this character being really isolated. The witch, would be an outcast from a nearby town, only lives a few hours walk from the village. Many of th invocations are the same of a warlocks if you have CA.
[sblock]Male Human Dragonfire Adept3/Marshal1
LE Medium Humanoid
Init +1; Senses Spot +2, Listen +7, Search +3 (See invisibility and darkvision 60')
Languages Common, Elven, Goblin, Draconic
________________________________________________
AC 17, touch 11, flat-footed 16
Hp 45 (4 HD)
Fort +9, Ref +3, Will +6 (additional +1 on saves vs cold effects, additional +2 on saves vs sleep or paralysis effects)
__________________________________________________ _
Speed 30 ft. (6 squares)
Melee: MW quarterstaff+1 (1d6-1/x2) or
Melee: dagger +0 (1d4-1) or
Ranged: light crossbow +2 (1d8/19-20/80 ft.) or
Ranged: dagger +2 (1d4-1)
Base Atk +1; Grp +0
Special Attacks: Breath Weapon 2d6; 15' cone or 30' line
Combat Options: Breath effect: Frost breath
Combat Gear: Two potions of cure moderate wounds, potion of invisibility
__________________________________________________ _____________________
Abilities Str 8, Dex 12, Con 16, Int 14, Wis 10, Cha 16
Feats: Draconic Heritage(Silver), Entangling Breath(breath weapon does half damage, but if creature takes takes damage, then entangled and an additional 1d6 damage for 1d4 rounds), draconic aura(prescence; +1 bluff, diplomacy, intimidate), skill focus(diplomacy)
Skills: Bluff +20, Diplomacy +25, Intimidate +22, Knowledge(Nob&Roy) +5, Listen+7, Spellcraft +8, Spot +2, Use Magic Device +12(+14 if using scroll)
Possessions: Vest of Resistance +1, mithral chain shirt +1, wand of cure light wounds, MW quarterstaff, 348 gp
Invocations: Beguiling influence(+6 on bluff, diplomacy, intimidate), See the Unseen(see invisibility and darkvision 60')
Marshal aura: Minor Aura: Motivate Charisma(adds chr again to chr skills and checks)[/sblock]
 
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Is it just ECS, or all Eberron books? If you are hesitant because of a lot of my initial stuff came from Dragon Magic, I could switch it up, because I have another idea. Another idea I had was a Child of Winter druid who goes into the Planar Sheperd PrC from Faiths of Eberron. He believes that the invasion of the Dreaming Dark ages ago was necessary because the population was getting out of touch with nature. He seeks to bring the Dreaming Dark back to Eberron to fufill his orders ideas of the coming cataclysm so the world can 'reset' and be reborn anew in a spring season.
 

Core + XPH (minus races) + All Eberron Books (with the caveat that it be actually IN the books, not just mentioned, like how PGtE has a lot of stuff on adapting other books to Eberron). Also, please try to keep the metagaming to a minimum. A Child of Winter is great, but the Dreaming Dark isn't likely something they'd know by name. They may have met an agent, and taken note, but that doesn't necessarily mean they suddenly know about the plot to take over Eberron, and so on. That is the sort of stuff I'd rather see developed in game. That is certainly an interesting idea though, and I'm open to it a game that goes in that direction.
 
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Also, please try to keep the metagaming to a minimum. A Child of Winter is great, but the Dreaming Dark isn't likely something they'd know by name. They may have met an agent, and taken note, but that doesn't necessarily mean they suddenly know about the plot to take over Eberron, and so on.

Sorry, just trying to give you ideas, I wouldn't bring that into game. Also I should have said daelkyr(got my eberron mixed up, Xoriat is the plane too). Pg 76 of PGtE...history knowledge of the four ages of Eberron. It is a DC 22 history check to know about the daelkyr invasion of the goblinoid empire. Give me some more ideas...

By the way, I was thinking goblin, hobgoblin, poisondusk lizardfolk, or human for race.
 
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Poisondusk Lizardfolk is MM3, I think, but I'd allow it. In any case, Faiths of Eberron mentions that almost all Children of Winter are human or shifter. Don't get me wrong, I'd be fine with you playing a goblinoid Child of Winter, but such a background should account for the reasoning behind that detail. Now that I think of it though, I guess your take on the Daelkyr accounts for why you might be a goblin... In any case, where would you want to start out? Eldeen Reaches, or somewhere else?
 


Actually the more I think about it, the more I like Sharn, it has the whole city element going on, but you can still have places to hide. Plus there are hidden gateways to Khyber. You are allowing Action points since they are part of Eberron right? How do you feel about flaws(from UA or the SRD)? General backstory would be this: Character is a city goblin who is the son of a minor adept, they make enough money(his fathers clients are the ones that don't want to be found, and will pay well enough to keep it that way) to give the character a decent education. Somehow he runs into a person that says it is a shame that his fathers helps the sick...They talk, character learns about the children of winter. Poisons his father, travels to the reaches with this person, perhaps going briefly in Khyber at one point where he finds his dire bat companion or to play to the poison flavor of the children, gets a fleshraker(MMIII) in the reaches.

General beginning feats would be some mounted combat ones. How do you feel about leadership once I would get the appropriate level?
 

A couple of things. First, you mentioned the planar shephard before, and I looked at it, and it says in the requirements that you have to be a Greensinger, or possibly a Nightbringer (a small sect of the Children of Winter for focus more more closely on Mabar). A fleshraker is a kind of dinosaur, right? I don't think they generally find those in the Reaches, and I don't know how much use it would be in Sharn, especially if you are trying to keep a low profile. The bat is fine, if you like, though it seems a bit odd for a Child of Winter. Again, not sure how useful mounted combat would be, unless you have a flying mount, but Leadership would be fine.

Anyway, I'm still waiting for another submission from ByteRynn, but if he doesn't produce anything in the next several days, I guess we could give it a go, if we get the details worked out.
 

Yeah, he would be a nightbringer, but wouldn't focus on Malar(but Xoriat), for character reasons. I don't think that would be a problem would it? I know the PrC class specifically lists Fernia as a possible plane for an evil planar sheperd. So I take that to mean that the requirement of being a nightbringer doesn't necessicarily mean a focus on Malar. Fleshraker is a dinosaur, it is in MMIII, it says climate is Temperate Forests. I was leaning more toward the bat anyway. I don't think the bat would be too far a stretch for a child of winter. The children are big fans of vermin, and a lot of people say that bats are rats with wings :D. We'll see what happens with ByteRynn
 

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