D&D 5E Volo's 5e vs Tasha's 5e where do you see 5e heading?


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jgsugden

Legend
The changes that took place at around TCoE are here to stay. However, they do not signal more changes. 5E will continue to run for quite a while, yet. For the most part, I think we'll see evolutions to the game in the same way we're seeing them for Dragonborn and the Ranger - "Let me give you some optional abilities to choose from rather than being stuck with the unpopular/underpowered ones originally included".
 


tetrasodium

Legend
Supporter
Epic
It's a significant marker in the gradual evolution of the game, but it's not as radical as all that.
I think at the same time it was so gradual in so many ways that very little if anything actually changed. Is the game really different now because dwarf can make a great choice for a wizard or because custom lineage allows a strength based kobold barbarian?... to an observer or even another player at the table very little if anything has changed.

To answer the OP's question I think what it shows is that anyone who dislikes areas of 5e sitting on what wotc considers a third rail should be looking even harder at alternatives to d&d 5e like anime5e & levelup.
 

dave2008

Legend
As someone who didn't turn to 5E until five years after it was released (literally didn't even look at it for those first five years), all this talk of 5.5E or 6E is disconcerting. Give me my five years of futzing with the current rules first! :ROFLMAO:
It is not happening, so you don't have to worry. FYI, people were talking about 5.5e / 6e only 2-3 years into the edition. Someone is always talking about it.
 

Sithlord

Adventurer
As someone who didn't turn to 5E until five years after it was released (literally didn't even look at it for those first five years), all this talk of 5.5E or 6E is disconcerting. Give me my five years of futzing with the current rules first! :ROFLMAO:
Just because another edition comes out doesn’t men u can’t play a different one.
 


Stalker0

Legend
Short rest abilities are also on the brink of extinction, replaced by prof bonus per long rest.
This is probably the most interesting one to me.

The focus on flexibility... all of that is "play what you want" kind of style, I think just gradually accommodating how people play things, the little house rules that a lot of tables pick up (DM can I do X? Sure you can X). Its nice that its codied, but I have a feeling a lot of people were just doing it already.

The one above is one of the mechanical changes that Tasha's introduced that might stick around for future work.
 

Not sure how to compare the two
VOLO's GUIDE TO MONSTERS was a monster book and TASHA'S CAULDRON OF EVERYTHING was a player accessory

Each edition changes with each book. It evolves as the design changes
They do something to fix classes or races or monsters
You can see that in the evolution of powers between PH, PH2, and PH3 in 4th Ed. Or the change in monsters between MM and MM3 and MONSTER VAULT

The game will change as people give feedback and the writers make changes to accommodate that feedback
To look at what the next two or three expansions will do, look at what people are saying about DnD on Twitter or TikTok
 

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