D&D 5E Volo's 5e vs Tasha's 5e where do you see 5e heading?


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I don't think so. People were happy with the Hunter Ranger. It was popular. Views on the beastmaster were so negative it became a meme.

It took them 5 years to fix it. Even if they didn't want to edit the PHB, there were options that doesn't take 5 years to make. Spells, beast equipment. magic items.
Some people were dissatisfied with the Beastmaster. They researched and tested root causes, and came up with a solution. No need to be hasty, harum-harooom.
 

They can't. the GM forced to fill gaps in wotc's product can't predict what wotc will add either. Wotc however is a multimillion dollar company with quite the staff setting it in a very different league than the average to above average gm. That is why it's so important for wotc to actually eat their own dogfood and start supplying modular rules to swap in to 5e that fill some of the gaping holes in 5e rather than saying rulings not rules & 5e was designed to be modular or 5e was designed to be easy to modify. Wy do you think it's reasonable to expect the gm forced to finish parts of 5e to do what you yourself are saying that wotc has no way of doing?
Right, which is why they're moding the game with each book released. I'm saying they have no way of mind-reading what your game is going to house rule. They can use massive amounts of data to figure out what the market wants the most of, but they can't figure out specifically what your game is going to use. In as open and modular a game as this, there is no way to satisfy what you're asking for in its entirety. But they ARE releasing modular tweaks to the system, whether in the form of supernatural gifts systems, letting you build your own ancestries, showing you how to design a Domain of Dread, releasing modular plug-and-play anthology adventures in addition to full adventure paths, including rules for maritime activities in Ghosts of Saltmarsh, rules for horror in Ravenloft, epic world-crushing monsters, heroic quests, divine grace, and living present deities in Theros, winter/arctic/tundra survival rules in Icewind Dale, underdark mechanics in Out of the Abyss, infernal mechanics in Baldur's Gate, etc, etc.
 

They can't. the GM forced to fill gaps in wotc's product can't predict what wotc will add either. Wotc however is a multimillion dollar company with quite the staff setting it in a very different league than the average to above average gm. That is why it's so important for wotc to actually eat their own dogfood and start supplying modular rules to swap in to 5e that fill some of the gaping holes in 5e rather than saying rulings not rules & 5e was designed to be modular or 5e was designed to be easy to modify. Wy do you think it's reasonable to expect the gm forced to finish parts of 5e to do what you yourself are saying that wotc has no way of doing?
It's the best selling D&D game ever. The ship has sailed on the expectations regarding modularity. This is the game we're getting, like it or not. Fortunately most seem to like it. And if not, well there is always the third party suppliers of supplemental rules.
 

It's the best selling D&D game ever. The ship has sailed on the expectations regarding modularity. This is the game we're getting, like it or not. Fortunately most seem to like it. And if not, well there is always the third party suppliers of supplemental rules.
They are delivering on the modularity, anyways.
 



The 50th anniversary in 2024 is important. I expect that Wizards will do something special for it, and that it will be a 5e product.

By that time, I would like a kind of rules encyclopedia, that consolidates all the rules that we have so far. Some people will call this 5.5 because there will be noticeable changes in format. For example, choosing +2/+1 will be part of ability score generation and not part of race. Likewise choosing an alignment will be part Ideals/Flaws and not part of race. The word "race" might not appear, with ancestry or lineage appearing instead. But really, all of this is cosmetic, incremental, and more like 5.1 than 5.5.
 



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