Vorpal Crits

DLichen said:
Oh? What about sneak attack, hunter's quarry, and the like?

They are part of the damage roll. Just because they're random doesn't imply anything.

Nobody said they had to imply anything. Context, my dear Watson.
 

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I suppose Exception-Based Design could account for critical hits being the only form of weapon die damage that's not considered a roll, but I'm still not buying it. Errata, or at least an explanation, will show us the light at some point.

Personally, I think it's more fun to consider the crit hit damage a roll, because why not? Level 30 weapon, might as well assume you're going to be doing as nasty amount of damage as possible.
 

hong said:
Exactly. You don't roll the dice, you treat them as if you had rolled maximum.

The problem is, it doesn't say that. It says determine the highest damage you can roll and use that amount.

It doesn't say determine the highest damage you can roll and use that die roll.

Counting out numbers is not the same as rolling dice. You have already gotten this far, keep up the good work.
 

RefinedBean said:
I suppose Exception-Based Design could account for critical hits being the only form of weapon die damage that's not considered a roll, but I'm still not buying it. Errata, or at least an explanation, will show us the light at some point.

Personally, I think it's more fun to consider the crit hit damage a roll, because why not? Level 30 weapon, might as well assume you're going to be doing as nasty amount of damage as possible.

It actually does:

Extra Damage: Magic weapons and implements, as
well as high crit weapons, can increase the damage
you deal when you score a critical hit. If this extra
damage is a die roll, it’s not automatically maximum
damage; you add the result of the roll.

Exception based design is why the xd12s aren't max.

As for why not, yeah, there's no real reason not to house rule it if you want. I'm just arguing what the RAW actually states, I have no opinion on what should happen. It just irks me that people assume that what they want to happen is what the rules says happens.
 


hong said:
Exactly, but it is treated as if you had rolled the dice. The principle is clear, from context.

No, it is not, and just because you say so doesn't help your case.

It says determine damage. It clearly says don't roll damage. Nothing implies that you treated it as if you had rolled maximum on the dice itself besides an assumption.

It does treat it as a getting the max result on a damage roll, but that's not what vorpal triggers off of.
 

DLichen said:
It actually does:

Extra Damage: Magic weapons and implements, as
well as high crit weapons, can increase the damage
you deal when you score a critical hit. If this extra
damage is a die roll, it’s not automatically maximum
damage; you add the result of the roll.

Exception based design is why the xd12s aren't max.

Well, I meant the weapon die itself, but I see your point.

I believe I have a long way to go before any of my characters are getting a vorpal ANYTHING, so I'm not sweating it.
 

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