DLichen said:Oh? What about sneak attack, hunter's quarry, and the like?
They are part of the damage roll. Just because they're random doesn't imply anything.
Nobody said they had to imply anything. Context, my dear Watson.
DLichen said:Oh? What about sneak attack, hunter's quarry, and the like?
They are part of the damage roll. Just because they're random doesn't imply anything.
DLichen said:It clearly says DON'T ROLL THE DICE.
Rather than making irrelevant comments, why don't you actually address this point?
hong said:Exactly. You don't roll the dice, you treat them as if you had rolled maximum.
RefinedBean said:I suppose Exception-Based Design could account for critical hits being the only form of weapon die damage that's not considered a roll, but I'm still not buying it. Errata, or at least an explanation, will show us the light at some point.
Personally, I think it's more fun to consider the crit hit damage a roll, because why not? Level 30 weapon, might as well assume you're going to be doing as nasty amount of damage as possible.
DLichen said:Counting out numbers is not the same as rolling dice.
You have already gotten this far, keep up the good work.
hong said:Exactly, but it is treated as if you had rolled the dice. The principle is clear, from context.
DLichen said:It actually does:
Extra Damage: Magic weapons and implements, as
well as high crit weapons, can increase the damage
you deal when you score a critical hit. If this extra
damage is a die roll, it’s not automatically maximum
damage; you add the result of the roll.
Exception based design is why the xd12s aren't max.