You're talking about a rulebook... "rules" and "laws" are intrinsically similar concepts.hong said:Because English doesn't have to conform to the rigorous standards of legalese.
Nah. If you look at any RPG book out there, they all read very differently to the 3E core books. 3E was the game that took the legalist perspective to new heights.Victoly said:You're talking about a rulebook... "rules" and "laws" are intrinsically similar concepts.
hong said:Nah. If you look at any RPG book out there, they all read very differently to the 3E core books. 3E was the game that took the legalist perspective to new heights.
I don't notice you responding to the point I made in hong's defence. The rules very clearly contradict themselves on how to handle damage on critical hits. The only sane way to resolve the contradiction is to take the approach that critical hits are treated in every way as a damage roll, except that you assume you rolled maximum damage.DLichen said:And he's not interested in defending himself beyond because "I say so"
Let it go.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.