The Vow of Poverty, as written, assumes there's no such thing as Epic items. epic items require an Epic gaming environment, which means, someone has 21+ levels - even if it's just an NPC somewhere in a remote dungeon or other. But, the VoP is written for an environment where 20 levels is it, the end, thou canst not pass.mecra said:While it does give a base monetary value for some of the items a character will have, it doesn't really deal with epic or artifact level items (like Scion weapons) that add a lot more to the character than just a basic ability or fighting enhancement.
Nor does it account for those GMs who're so stingy, that it's hell and beyond to get them to part with more than a few copper pieces, let alone *gasp* an actual magic item. (Yes, I've played with both sorts of GMs; heck, I've BEEN both sorts of GM!)While it does account for some things, it doesn't take into account these higher level items that could be handed out like candy depending on the GM.
and those potions, scrolls, and whatever - until they're used up - count against their owner's "total treasure value", a.k.a. "wealth by character level". If you're making a character that's starting at, say, 15th level ... and you get 20Kgp of potions and scrolls ... you have 180K "left" for the rest of your gear.Plus, a character like this can't own scrolls, potions, or the like. My group has been SAVED by their potions and scrolls to the point where EVERYONE carries what they can. No go for the VoP character. Yes he has more "value" at certain times, but don't forget the disposable/utility items that a party will hoard, find, or create along the way.
They cost money to get, which means other gear you don't have (for thenon-ascetic). And either you're hiring someone to cast the spell into said item, or it cost a LOT more because it's self-renewing, or it's party resources that're being spent refilling it if a PC 'caster does the work.Also, what about casting items that have spells in them?
See above.Weapons that have spells in them?
Ditto.Items that have spells in them?
Actually, yes it does. Every disposable item counts against a character's then-current "expected wealth" for a character of their level. Epic items are all priced, and count against that same expected wealth.The point is that breakdown does cover the abilities of the VoP, but it does NOT account for all disposable items, all odd items, or all epic/artifact items that a character could get over time.
Sucks to be the ascetic. What about characters who never GET said items?What about items that don't have bonuses like the VoP, but do things the VoP will never do? (Rods/items for climbing, swimming, flying, teleporting, sundering, invisibility, etc.)
And said resale "profit" counts against your allowed/expected wealth by level.Plus, as a person has said, if a player that isn't a VoP gets an item better than his own, he can sell his older item for money. (Most GMs would allow this.) While the resale value of said item may not be that high, it allows the player to re-purchase scrolls, potions, etc.
mecra said:Unfortunately, I call "nonsense" about this "expected wealth" notion. There is NO WAY to regulate exactly how much a character is going to make in a campaign.
mecra said:What if the campaign has many dragons?
mecra said:What if the Terrasque is plaguing a kingdom and the character party defeats it? (Thus getting a MASSIVE reward from the King himself.)
mecra said:Or what if it was a Dragon attacking the Kingdom and thus the party got loot from the dragon AND the reward from the King. (Through good roleplaying and a very difficult encounter.)
mecra said:The point is, the "expected wealth" idea is just a lowball value that doesn't account for all elements and things a party will get or acquire free of charge.
mecra said:Yes you can be a stingy GM, but I won't play for you.D&D is all about items, magic, and monsters. To deny players items and such, you are denying them access to about 1/2 of what the game is. (IMO)
mecra said:Plus, once the party actually gets to 20th level or higher, they deserve to start getting an ancient item or two.
mecra said:I don't subscribe to the notion that this value is a hardset one that should determine EXACTLY what a character is SUPPOSED to have throughout his career
mecra said:I've roleplayed for over 10 years and I have NEVER seen a stingy GM. Heck, everyone around here is sometimes WAY too generous with high level items.
ROFLMAO! You're calling one fo the basic principles of handlign character wealth, as set forth in the DMG, nonsense? you're claiming it'snot possible to TRACK that? ROFLMAO, of course there's a way to do that!mecra said:Unfortunately, I call "nonsense" about this "expected wealth" notion. There is NO WAY to regulate exactly how much a character is going to make in a campaign.
then they're poorer than the MM indicates.What if the campaign has many dragons?
Then the party has either just come OUt of a "dry spell" WRT treasure, or they'd best expect to go into one.What if the Terrasque is plaguing a kingdom and the character party defeats it? (Thus getting a MASSIVE reward from the King himself.)
No king, no matter how much "good roleplaying" the players pull off, will give them a monetarily valuable reward AND let them keep the dragon'sloot. Other, MAYBE, than waiving them from the usual TAXATION on their newfound wealth.Or what if it was a Dragon attacking the Kingdom and thus the party got loot from the dragon AND the reward from the King. (Through good roleplaying and a very difficult encounter.)
No, actually, it's not a LOWBALL anything. It's the AVERAGE, which you should expect to achieve if the game you're in isplayed by the rules. You seem to think that money can fall form the sky, wether the GM likes it or not. Feh.The point is, the "expected wealth" idea is just a lowball value that doesn't account for all elements and things a party will get or acquire free of charge.
Ah, I see. A munchkin who's never played anything but a Monty Haul game. Now I begin to understand.Yes you can be a stingy GM, but I won't play for you.D&D is all about items, magic, and monsters. To deny players items and such, you are denying them access to about 1/2 of what the game is. (IMO)
Seeing as I run an EPIC arena, don't preach tome about what 20th level and higher is or isn't.Plus, once the party actually gets to 20th level or higher, they deserve to start getting an ancient item or two. (20th is MASSIVE!) Heck, your supposed to be able to take on a Terrasque.. try to tell me that you're supposed to do that without a few MAJOR items.
Sorry for you, but you can agree or not - but it's how the gameis WRITTEN. So when discussing the game as written, you have to accept the Expected Wealth rules, even ifyou dislike them.The point is, I don't agree with the "expected wealth" idea ANYWAY so thus I don't subscribe to the notion that this value is a hardset one that should determine EXACTLY what a character is SUPPOSED to have throughout his career or determine how balanced a different class is.
No, it's not a different story - butit's a very TELLING story, indeed. If you, yourself admit that your experience has solely been with exceptionally generous GMs, you have no grounds on which to argue against the rules-as-written expected average wealth, which was calculated form what the rules say an average person will get from the average number of encounters needed to advance to each listed level.I've roleplayed for over 10 years and I have NEVER seen a stingy GM. Heck, everyone around here is sometimes WAY too generous with high level items. That's a different story though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.