mecra said:
Unfortunately, I call "nonsense" about this "expected wealth" notion. There is NO WAY to regulate exactly how much a character is going to make in a campaign.
ROFLMAO! You're calling one fo the basic principles of handlign character wealth,
as set forth in the DMG, nonsense? you're claiming it'snot possible to TRACK that? ROFLMAO, of
course there's a way to do that!
IMC - and I
do mean the regular campaign I run face-to-face, not the Exodus arena - I keep track of what each individual character has, as well as the party average.
If the party average is low, and noone has significantly more than their own individual expected wealth, I increase out the amount of coin, art, gem, jewelry, and commodity treasures the party can acquire. If it's a specific character who's falling behind, I put in an item or items of especial interest to
that character.
Conversely, if the party as a whole, or someone in particular, is too far AHEAD of the expected curve, I take the OPPOSITE stance - less value in coin and saleable goods, less items of specific interest to that character, and so on.
As GM, I am in
absolute control of every last bent
copper piece that is or is not introduced into my campaign.
If you want to call THAT nonsense, then I'll have to ask what sort cockamamie, bass-ackwards
house rule campaign structure
you're using, 'cause what I'm doing is exactly what the DMG describes.
What if the campaign has many dragons?
then they're poorer than the MM indicates.
What if the Terrasque is plaguing a kingdom and the character party defeats it? (Thus getting a MASSIVE reward from the King himself.)
Then the party has either just come OUt of a "dry spell" WRT treasure, or they'd best expect to go
into one.
Or what if it was a Dragon attacking the Kingdom and thus the party got loot from the dragon AND the reward from the King. (Through good roleplaying and a very difficult encounter.)
No king, no matter how much "good roleplaying" the players pull off, will give them a monetarily valuable reward AND let them keep the dragon'sloot. Other, MAYBE, than waiving them from the usual TAXATION on their newfound wealth.
Heck, he may begin to see them as a THREAT to his OWN authority, and seek to
do away with them.
The point is, the "expected wealth" idea is just a lowball value that doesn't account for all elements and things a party will get or acquire free of charge.
No, actually, it's not a LOWBALL anything. It's the AVERAGE, which you should expect to achieve if the game you're in isplayed by the
rules. You seem to think that money can fall form the sky, wether the GM likes it or not.
Feh.
Yes you can be a stingy GM, but I won't play for you.

D&D is all about items, magic, and monsters. To deny players items and such, you are denying them access to about 1/2 of what the game is. (IMO)
Ah, I see. A munchkin who's never played anything but a Monty Haul game.
Now I begin to understand.
The Expected Wealth is based on the expected average number of equal-CR/EL encounters, and the average results for treasure in return for each encounter, with a little shaved off the top for things like living expenses and similar costs.
And the rules for treasure
explicitly direct a GM to
reduce or even
eliminate treasure - or add some where none is warranted at all - in order to
keep the party on that expected wealth level.
The measure of CRs for creatures, in fact,
depends on not being too far out of balance ...
either way. If a party is too poor, monsters become more challenging than they're listed. If hte party is too wealthy, the opposite occurs.
Plus, once the party actually gets to 20th level or higher, they deserve to start getting an ancient item or two. (20th is MASSIVE!) Heck, your supposed to be able to take on a Terrasque.. try to tell me that you're supposed to do that without a few MAJOR items.
Seeing as I
run an
EPIC arena, don't preach tome about what 20th level and higher is or isn't.
Getting a big item? Sure; how about an adamantine
+5 vorpal Greatsword ... ? That's 203,350gp right there, nearly one-
third of what any 20th level character should have at any one time.
Butif you expect a 20th level character to have FOU of those,
and a wagonfull of potions, scrolls,adn wands,
and a castle manned by well-equipped soldiers,
and two dozen miscellaneous items of significant power,
and two entire suits of
+5 heavy fortification armor,
AND an artifact or two ...
...
... you need to stop smoking whatever it is you're on, and rejoin the rest ofthe gaming world.
The point is, I don't agree with the "expected wealth" idea ANYWAY so thus I don't subscribe to the notion that this value is a hardset one that should determine EXACTLY what a character is SUPPOSED to have throughout his career or determine how balanced a different class is.
Sorry for you, but you can agree or not - but it's how the gameis WRITTEN. So when discussing the game as written, you have to
accept the Expected Wealth rules, even ifyou dislike them.
I've roleplayed for over 10 years and I have NEVER seen a stingy GM. Heck, everyone around here is sometimes WAY too generous with high level items. That's a different story though.
No, it's not a different story - butit's a very TELLING story, indeed. If you,
yourself admit that your experience has solely been with exceptionally generous GMs, you have no grounds on which to argue against the rules-as-written
expected average wealth, which was calculated form what the
rules say an average person will get from the average number of encounters needed to advance to each listed level.