And IMO that's irrelevant - you choose to play an ascetic, or you choose not to.Thanee said:No, I'm saying that being unable to ever have anything but what is listed on the table is worth a discount, and a pretty huge one, actually. There is no way, that you can spend your resources in any way other than what has been laid out before you. Selling and getting new gear isn't even required, that's just a bonus.
That is not a valid assertation, I'm afraid - with the advent of stacking bonusses, you CANNOT simply break up a bonus to price it more-cheaply that way. Doing so sidesteps the built-in costs of single large bonusses.Now, it would be fair to mention, that it is simply impossible to get a +8 enhancement bonus otherwise, since it caps at +6, but then you just need to find something else (like an inherent bonus), which can be used to cover the missing +2 for a comparison of the approximate item value you get with the VoP.
And by the DMG, the VoP doesn't exist - it's called "loking to all available sorces to see how WOTC would price such an item if it did exist". As it turns out, they've done precisely that.It is completely irrelevant how much a character would have to pay for a +8 enhancement bonus (which, BTW, would be 64k per the DMG, it just doesn't exist),
And they priced it at 640,000gp.
No, it's also possible if the character came into "grace" late in life - grew up incredibly wealthy, adventured as a wealth-monger for years ... and then had some sort of epihpany or the like, maybe a vision that convinced him to forsake material wealth.As I said... hypothetically, and that is only possible, if the ascetic can cast Wish (or Miracle I guess), and there is a HUGE XP cost involved to get there.
In fact, the figure how is likely the best historical example of a vow of Poverty character who did (supposedly) have supernatural powers would be Saint Fancis of Assisi. He did grow up wealthy, he did spend much of his life as a spend-it-like-money wastrel, and he did claim to have been converted to asceticism due to a vision from God.
not so; the rules specifically allow you to defer levelling up, if you are saving your XP to cast a specific spell or make a specific magic item - like, say, that Tome of Clear Thought (+5).Besides, it's actually impossible to cast 5 Wishes in a row pre-epic, since it costs more XP than you'll ever have available in the necessary time frame of 5 rounds,
No, wer've diverged intothe realities of pricing items based on the type of bonus granted, as an example of why you must pricethe +8 enhancement as a single bonus, not breaking it up into multiple +'s.Anyways, we are talking about items here, not class abilities. Classes are balanced already (more or less).
And any late-in-life ascetic, or any ascetic sorceror, or an ascetic who can convince a fellow party member to cast the wish spells FOR them, can have a +13.If you only compare equipment, which is what the VoP abilities emulate, there is no way to go beyond +8 for the ascetic, but anyone else can go to +11, using only those resources. And everyone can do that, not just sorcerers!
Which only the ascetic can get, without going to epic levels, and using only Inherent and Enhancement bonusses.
Depending on backstory, I might do that sort of thing. Would I spend all the pre-Vow wealth on tomes and manuals? Of course not. But 10% to 20% wouldn't be at all unreasonable, and more MIGHT be warranted, depending on how dependant the character was on that attribute (Sorcerors and Charisma, for example).Right. I'd actually assume, that the player does know that already. There is no need to tell. See, I only play with reasonable persons, not people who would use their money on tomes and then pick up VoP. These people can play somewhere else.![]()
Never? Really?That's not what I am talking about.
And this situation will never happen in a game, anyways. So, frankly, who cares.
I GM a bunch of 3E newbies (and one veteran player), and until last night, one of them - my g/f, with whom I live - didn't know about the Vow at all. Most of the players haven't opened the BoED - or anything except the PHB - despite my attempts to help them find PrC's that fit their vision of what they wanted to become, so as to begin aiming for a target from first level.
So ... never say "never". It's entirely possible, for example, that the groups Druid might decide, later in "life", to try out the BoED and the Vow of Poverty.
And a responsible, fair, and above all mature GM would permit (perhaps even encourage) the player to say "OH, well then, if I'd known that OOC, i wouldn't have DONE that" - and no voiding of the Vow occurs. Unless the GM is, of course, seeking to unfairly railroad the player out of their character concept.Sephiroth no Miko said:Not necessarily. While it's pretty obvious whether a weapon is sundered or not (after all, if it's lying on the ground in pieces....), the line of what constitutes vow breaking can be quite blurred. (Just see the recent threads arguing over what a player can and cannot keep under this vow.) A DM could interpret things one way, and the player could wind up disagreeing with his interpretation.
And there's always the PGFR Exalted feat, Gift of Discernment. All theplayer has to do is add "as long as that won't break my Vow(s)" to every action, and the GM has to warn him of what WILL do so, ahead of time.
Because while difficult, it's at least possible to atone and REGAIN one's paladinhood.I agree that it's is far easier to destroy equipment. But honestly, how is getting an ascetic to void his vow any dirtier than causing a paladin character to lose his paladinhood (which also "invalidates" the character)?
Not so with the Vow of Poverty.
the GM shouldn't set up situations where an undesireable and permanent alteration to the basic premise of a character is unavoidable, or avoidable only with the character's death, without the clear and prior consent of the player in question.
But - you can stray from the Paladin's path, and still return to it; you can't stray from the ascetic's path and return to THAT.Both are characters who have to walk a very narrow and straight path. If they swerve from that path, then they lose its benefits. Players are not saints (not usually) and sometimes greed will get the better of them, whether they intend it or not.
I never said "made unplayable", I said "invalidated".A ex-VoP isn't entirely screwed anyhow. Sure he's lost the benefits of that feat, but he's still got his class abilities and what's to keep him from picking up items now? It might take him a while to accumulate decent gear (depending on his level) but the point is, he's hardly unplayable. So I would have to respectfully disagree with your point about it invalidating the character.
If I sit down at your table to play, say, a burly, taciturn-but-dependable dwarven fighter ... and you then do something in the game that forces me to be a pressy, flighty elven bard ... that's not the character I sat down to play, in fact it's not even close.
If I sit down to play an ascetic, truly-holier-than-thou monk, and you subsequently arrange for me to be forced (or tricked OOC) into being a money-grubbing, greedier-than-thou monk ... that's not the character I sat down to play, either.
You know, people keep talking about the "lack of customisation" as if it were this huge, unbearably-tough onus to labor under.I think you should convert all the minuses an ascetic suffers (like a lack of customization or not being able to use consumable magic items, particularly in a jam) into
I just don't see it. Plenty of GMs don't allow "magic item shops", you take what you find and lump it - same problems with "lack of versatility" there. Noone rails that THOSE characters should get twice or three times as much treasure to "make up for the disadvantage", now, do they?
Not that I'm seeing anyway.
As for consumable items - they CAN use potions. And to an extend, I can give you a potion-making, scroll-making, scroll-USING Ascetic spellcaster:
Blood Magus.
He doesn't OWN his "scrolls" or "potions" ... they're part ofhis body. Granted, the GP cost to craft them would be a grey area of the rules, but along the same lines as the BoED's solutions for handling expensive material components for ascetic spellcasters, there should be equitable solutions other than "haha, you can't do it. sucks to be you".
Fine, you do that. And if those disadvantages somehow add up to half of an entire additional 20th level character's loot, congratulations - you've brought the ascetic's abilities back down to the value of a 20th level character's appropriate array of equipment - without having doubled prices for unremovability.Because just adding one side but not the other and comparing just that with the listed character wealth would give you an inaccurate view of how much that feat is worth.
Let's go through the prices again, with 20th level in mind:
- Exalted Bonus to AC, (+10); equivalent to Bracers of Armor +10 ... 100,000gp;
- Exalted Strike +5(good); indestructible, applicable to any simple weapon held at any givenmoment, so, IMO about twice as good as any single +5 weapon ... 100,000gp;
- Damage Reduction 10/evil - hard to adjudicate, VERY hard. Let's price it at 5K per point, which is cheaper than SR ... 50,000gp;
- Attribute Enhancement +8, Igive over the pricing, and call it 8x8x1K - just realise that IMO, that pricing is a GIFT ... 64,000gp;
- Attribute Enhancement +6 ... 36,000gp;
- Attribute Enhancement +4 ... 16,000gp;
- Attribute Enhancement +2 ... 4,000gp;
- Constant true sight - spell level 5 times caster level 9 times 2,000gp, times 2 for a base duration of 1 minute per level ... 180,000gp;
- No need to eat or drink - like a Clear Spindle Ioun Stone ... 4,000gp;
- No need to breathe - like an Iridescent Spindle Ioun Stone ... 18,000gp;
- Constant Freedom of Movement - like a Ring of Freedom ... 40,000gp;
- Resistance +3 - like a cloak of Resistance +3 ... 9,000gp;
- Deflection +3 - like a Ringof Protection +3 ... 18,000gp;
- Natural Armor +2 - like an Amulet of Natural Armor +2 ... 8,000gp;
- Mind Shielding - like a ring of Mind Shielding ... 8,000gp;
- Regeneration - like a Ring of Regeneration ... 90,000gp;
- ten bonus feats - here's another gift: I'll price them at HALF the recommended amount per-feat ... 50,000gp for all 10 of 'em;
- energy resistance - equal to a minor ring of universal energy resistance ... 144,000gp;
That totals to 771,000gp without the price-disputed +8 Enhancement Bonus being factored in.Then, even pricing the +8 bonus at only 64,000gp, we arrive at 835,000gp, quite significantly over the normal limit for a 20thlevel character. Keep in mind that I still think that pricing the feat opportunities and the +8 enhancement bonusses that low makes them an absolute gift!
And this still doesn't account for not being readily denied to the character. So, let's just put on a 50% markup on the whole schmear, because it is far more difficult to remove the benefits fothe Vow without the player's active collusion (or underhanded skulduggery on the part of a dishonest GM) ... and we arrive at an astounding 1,252,500gp. Yes, over one and a quarter million gold.
So, heck, I'll give you a 500,000gp "lack of versatility discount" - that's a half-million gold, enough to buy a suitof +5 heavy fortification armor, a +5 animated shield, a +5 vorpal greatsword, and STILL have tens of thousands of gold left over.
That brings out estimate to 752,500gp; gee, only 7,500gp below the recommended wealth for a 20th level character.
And it's only that low because of not one,not two, but three "gimme" actions - grossly undervaluing the +8 enhancement, grossly undervaluing the feat opportunities, and ridiculously overvaluing the lack of versatility.
And that entire assessment also ignores the fact that anyone who faithfully adhers to the Vow of Poverty for twenty levels is a shoe-in for acquiring the Saint template, which even the BoED self-describes as being VERY underpriced in terms of LA.
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