D&D 5E Vs Vecna battle simulations.


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dave2008

Legend
A challenge rating 26 is a Deadly encounter for a party of four 20th-level PCs. That is a solo threat IMO anyway...

Level 20 Deadly XP Threshold is 12,700 XP
Times four PCs is 50,800 XP
A single monster is a X1 multiplier (at CR 26 Vecna is worth 90,000 XP).
Since 90,000 is definitely greater than 50,800, it is a deadly encounter. 🤷‍♂️
That is only "deadly" with multiple encounters per day. A solo threat would take 75-100% of your daily XP budget. So that is 30,000-40,000 XP* per 20th lvl character. So Vecna is a solo threat to 3, maybe 4, 20th level PCs. Of course that is just by the RAW numbers, what is truly a threat varies by party composition, terrain, and how a monster is played.

*From the Adventure Day XP table in the DMG.

See also: Epic Encounters
 

DND_Reborn

The High Aldwin
I am not sure if the Cast and Release thing would be immune to counterspell. Releasing it could still be considered part of casting it.
But, it isn't--the spell has already been cast and is "held" until released.

1655057950321.png


So, I cast it, with total cover since Vecna has no line of sight (and can't counterspell), move, and release when the trigger is satisfied.
 

DND_Reborn

The High Aldwin
That is only "deadly" with multiple encounters per day. A solo threat would take 75-100% of your daily XP budget. So that is 30,000-40,000 XP* per 20th lvl character. So Vecna is a solo threat to 3, maybe 4, 20th level PCs. Of course that is just by the RAW numbers, what is truly a threat varies by party composition, terrain, and how a monster is played.

*From the Adventure Day XP table in the DMG.
We can discuss this later, but I disagree (could be wrong...?).

For reference, see Combat Encounter Difficulty and Evaluating Encounter Difficulty (DMG p. 82), right before your table. ;)
 



FitzTheRuke

Legend
That is only "deadly" with multiple encounters per day. A solo threat would take 75-100% of your daily XP budget. So that is 30,000-40,000 XP* per 20th lvl character. So Vecna is a solo threat to 3, maybe 4, 20th level PCs. Of course that is just by the RAW numbers, what is truly a threat varies by party composition, terrain, and how a monster is played.

*From the Adventure Day XP table in the DMG.

See also: Epic Encounters

It's almost like that whole thing is exceedingly complicated! (I don't think that there's much that can be done about it, either... though I found 4e's 'level-equivalent' monsters to be much, much easier to understand encounter balance than 3e or 5e's CR-systems, and I don't think that is because of 4e's overly balanced balance, either!)
 



DND_Reborn

The High Aldwin
Also, the Paladin Arthur is not finished. He is lacking skills and prepared spells.

Someone should probably finish making the paladin before his turn comes up LOL! :)
 

FitzTheRuke

Legend
Also, the Paladin Arthur is not finished. He is lacking skills and prepared spells.

Someone should probably finish making the paladin before his turn comes up LOL! :)
Arthur's player's account is knocked out, so that explains him never finishing the character. Someone want to jump in and whip up their own version of the Paladin?
 


NNe953h.png

Vecna moves just north of Hjalman and uses Flight of the Damned. I realized after that the Pillar should protect Malek. And that Hjalman won't get the +5 cause he is far from the Paladin.

So Hjalman is frightened though he can shake that off come his turn.

Vecna then makes two Afterthought attacks with advantage.
th0g83N.png

Cn7LMro.png

Vecna then teleports to the dot healing himself and damaging Hjalman before moving to his current spot.

Hjalman can spend a Ki to reroll his save if that is desired.
 



DND_Reborn

The High Aldwin
So Hjalman is frightened though he can shake that off come his turn.
Again, can you please indicate rolls since we aren't rolling for ourselves? Saving throws, damage, etc. I can see some rolls in the screen shots, but not everything. Thanks!

I assume that mean Egar and Arthur made their saves for half damage?? Which is how much?? I would like to be able to track my HP.

Also, why did Vecna have advantage when attacking the Monk?? The Frightened condition doesn't do that, so I see no reason for it. :confused:
 

dave2008

Legend
We can discuss this later, but I disagree (could be wrong...?).

For reference, see Combat Encounter Difficulty and Evaluating Encounter Difficulty (DMG p. 82), right before your table. ;)
We are both right actually. However I will DM you as not to derail this thread.
 

FitzTheRuke

Legend
I'm not sure I followed all of what happened. Vecna caused some ghosts to fly at us, stabbed the monk with his dagger, and teleported behind a pillar?

Did Malek take any damage?

I notice that the description for Flight of the Damned says "Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating". I don't know about RAW, but RAI seems to me like they'd go right through the pillar, too. (based on the words "fill" and "pass through". Doesn't seem to me like the pillar would stop 'em, even if it would normally provide cover from a cone.
 

DND_Reborn

The High Aldwin
I notice that the description for Flight of the Damned says "Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating". I don't know about RAW, but RAI seems to me like they'd go right through the pillar, too. (based on the words "fill" and "pass through". Doesn't seem to me like the pillar would stop 'em, even if it would normally provide cover from a cone.
Unless a spell or effect says to goes "around cover" (for example, fireball: The fire spreads around corners.) it doesn't. I agree with him, you are safe (for now MWAHAHAHAHA!!! :devilish: ).
 

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