Yes, I know - sorry if that wasn't clear.
Thank you, Dannager - that summarizes my feelings pretty well.
Listen, if a DM wants to use a system that automates as much as possible, great! But I don't think a system HAS to automate as much as possible in order to be a fantastic virtual tabletop program.
I didn't mean to be offensive with the use of the "video game" term. I've never used Fantasy Grounds 2, but from what I've heard it certainly doesn't sound like a video game to me.
All I'm saying is that there's only a certain level of functionality that a DM and players really need in order to play a role-playing game online. When you're sitting at a physical table, you keep track of your hit points and conditions and whether an attack hit or not manually. As long as the Virtual Table lets you do enough to have that same experience, it has the potential to be a lot of fun. It doesn't NEED all the rules functionality that a video game would, because it's not a video game. If it has more functionality than that, great, that might be cool, but it doesn't NEED it in order to be successful in replicating the tabletop experience online.
Ok, so, let's just agree that the video game thing is a distraction. No one's talking about video games, we're talking about playing D&D using a virtual tabletop. Video games are no more relevant than cooking or running a marathon.
Now, my first point is: WotC hasn't put together a virtual tabletop. It's a virtual battlemat. There's a difference, I feel. If I want to hand the players a map of the local area, and a handbill from the Overlord, and a portrait of an NPC, *and* a battlemat and let them all manage those images as they see fit, I can't do it in the WotC solution. I think that's a problem for anything calling itself a Virtual Tabletop. Especially when playing online, you need a lot of visual cues and references, as the players are otherwise in something of a sensory deprivation tank.
But my second point is that IF they can make a tool that makes running the game easier but they do NOT then they screwed something up.
Now, certainly you could argue--as it seems you are--that really all you need is a chat client and some whiteboard software and the player's and GM can do everything else, just as they would at the table, and that's fine. But why should the goal be "do as little as possible?" You can play D&D without minis or tokens. Should you? Should the VTT say "nope, it's all abstract shapes and M&Ms! No tokens and tiles for you!"
There are other 4E VTT solutions that have lots of automation that let you switch on and off whatever you're comfortable with. Is that a flaw? Is giving the user...the guys *paying* for the tool...the ability to, say, target 5 dudes and roll one damage roll and have the tool automatically apply damage--just that OPTION--somehow bad?
"No, you must do it by hand! The long way!" Nonsense. The goal should be making getting into a game, running a game, and playing a game as easy as possible, and a tool like this could do that.