• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

VTT that supports hexcrawling?

harpy

First Post
Plenty of VTT software will give you a fog of war feature so that the GM can keep parts of a map covered up until the players see the area. However everything I've seen focuses on the fog of war at the tactical scale, and how areas are revealed is to use a mouse to drag a box and then turn off the fog in that box.

It would be great to have that kind of feature, but suitable for hexcrawling where you have a hex grid and as the players enter into a new hex the GM can just do a right click on the hex of the map and turn off the fog-of-war for that hex. The drag-a-box method doesn't work well for hexes. Even better would be to have the program uncover the surrounding hexes also with just a right click+menu.

In a lot of ways I would like the ability to visually replicate how a game of Civilization unfolds, but with hexes, not squares.

Do any of them do this?
 

log in or register to remove this ad


moon_wizard

First Post
I think most VTs support basic fog of war and hex grids. I would expect that those that support fog of war would support freehand fog of war removal in addition to box removal.

I use Fantasy Grounds for my games. While box-shaped removal is fast for square areas, I use freehand fog of war removal (holding SHIFT key while unmasking) for all of the cavern, odd-shaped or outdoor areas on my maps.

Regards,
JPG
 

Voidrunner's Codex

Remove ads

Top