Both Aiken and Cepheus sneak down the corridor, dead silent. The only sound they hear is that of water dripping in the distance. For a moment, Cepheus thinks Aiken was hearing things, but then he catches it too - a whimper, almost completely muffled.
Cepheus is able to see further than Aiken, and he sees that the passage goes on for a further thirty feet before widening up into another room, bunkbeds lining the walls and ragged blankets lining the floor. But that's not what catches his eye. Several children, bound and gagged, wearing ragged clothes and with eyes widened in terror, are huddled in the centre of the room, with a small band of vicious goblins wearing spiked leather standing watch.
And they stare right back at Cepheus.
"Gnome! We've been spotted!" one of the goblins barks out loudly.
"ATTACK!" a second shouts.
The four goblins surge towards the two sneaks.
Meanwhile, in the main room, Pendrake and Solange hear the goblin's shout, and it is answered by blood-curdling shrieks from the north and south passages, each cry echoing off the walls, amplified by the tight spaces. And to the south, Solange catches the howl of a feral dog, and the sound of a chain breaking.
Hukk looks around nervously. "Wha... what... what's going on?" he cries, raising his arms in an aggressive stance. "are we about to get attacked!?"
OOC: Yeah, Hukk, you're about to get attacked. Roll initiative.
Code:
Floor plan
(noises)
XXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX-XXXXXXXXXXXXXXXXXXXXX----0--X
XXXXXXX-XXXXXXXXXXXXXXXXXXXXX--G----X
X0-0--0-00--XXXXXXXXXXXXXXXXX-------X
X-H---P------------AC-----------GK--X
-----S--0---XXXXXXXXXXXXXXXXX--GK---X
X-0---------XXXXXXXXXXXXXXXXX0---G--X
X-----0-----XXXXXXXXXXXXXXXXX--0-0-0X
XXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX(noises)XXX
K = Kid (in groups of 3, bound)
G = Goblin
H = Hukk
P = Pendrake
S = Solange
A = Aiken
C = Cepheus
- = 5 feet, open terrain
X = Wall
0 = Debris, floor mats (rough terrain)
[sblock]Not really an apology, but a heads-up: I changed this encounter a little bit, to accomodate some neat little tactics & critters I found in a recent read. I don't think it'll effect the difficulty of the encounter (if anything, it'll make it easier)[/sblock]