The hobgoblin grunts and shrugs at Lori's question. "Azrag doesn't say much. Guess I know why, now."
***
You make your way back to the Majestic, several times having to weave in and out of revolutionaries. The Majestic itself is hovering over the blackpit, twisting wildly in the great gusts that bellow out of the hole.
The wind has picked up, and twice a massive gust clears the streets of debris, and knocks a few of you to your feet. Haltash throws his hands in front of his face and stays to his feet in one of these bursts of wind, and is struck in the hand by a ceramic planting pot that took air. It shatters upon contact, and leaves several small scratches and cuts on his arm. (1 point of damage).
The crew of the Majestic sight you, and quickly start lowering ladders. You are close enough to see crewmen as you fight against these gusts of wind, when you hear a primal howl.
Crawling out of the black pit is a creature the likes of which none of you have ever seen. It has an amorphous body, covered with eyes, easily the size of a small house. Several legs sprout out at irregular intervals, seemingly merging for a moment with the earth as it "walks". If a snail had legs and moved roughly the speed of a prancing horse, the legs would look like these.
But most horrifying are the "eyestalks". There are seven stalks protruding from the body, each perhaps fifteen feet long. At the end of each stalk is a ganglion of dozens of eyes formed around a central "mouth" of row upon row of razor-fine teeth. The closest thing your mind can draw a comparison to is that of a sea anenome's centre, surrounded by unblinking eyes.
Suddenly the mouths let out a wild scream, and another gust of wind assaults you. This time, you all remain standing, staring in terror at this monstrosity before you. It is perhaps one hundred feet away, and the ladders to the majestic are right in the middle.
"We woke it up! Get out of here!" A woman screams needlessly.
OOC: I'll need everyone to make a will save, DC 15, or be stunned in terror for a round. And this creature goes last in initiative, as it rolled a 1, so don't bother there. Whatever it is you seek to do, feel free.