• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Wall cleric domain (channeling Piratecat)

Teneb

Explorer
In Piratecat's excellent story hour, the party cleric follows a god of walls (essentially, it's been awhile since I've read it). Does anyone know if Pkitty ever posted details of this domain, i.e. domain spells? I'm interested in creating a cleric and this seems like an interesting idea.
 

log in or register to remove this ad

I know he did, because I saw it, so there is hope. Unfortunately, I don't have it to provide you. :\ Sorry man.

If memory serves, it had most of the Wall spells (naturally) possibly culminating in Prismatic Wall. It might have had some of Bigby's Hands as well, but thats more of a shot in the dark. Good luck! :)
 

From http://home.comcast.net/~dorian.hart/velendo.html

Wall Domain
Grant +20 to next Saving Throw, 1/day (duration: 1 hour) (Wall Domain ability)

Wall of Fog
Conjuration (Creation)
Level: 1
Components: V, S
Casting Time: 1 action
Range: Close (25’ + 5’/2 levels)
Effect: A wall 20’ high, 10’ wide, and up to 90’ long
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
This spell creates a wall of misty vapors, that is stationary once created. The vapors are opaque, and obscure all sight, including darkvision, beyond 5 feet. A creature 5 feet away has one-half concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
A moderate wind (11+ mph), such as from the gust of wind spell, disperses the wall in 4 rounds. A strong wind (21+ mph) disperses the wall in 1 round. A fireball, flame strike or similar spell burns away the wall in the explosive or fiery spell’s area. A wall of fire burns away the wall of fog in the area into which it deals damage.
This spell does not function underwater.


Wind Wall
Evocation
Level: 2
This is the same as the spell found in the PH, p. 273


Wall of Light
Conjuration (Creation)
Level: 3
Components: V, S, DF
Casting Time: 1 action
Range: Close (25’ + 5’/2 levels)
Effect: Wall whose area is up to one 10-ft. square/level.
Duration: 1 minute/level (D)
Saving Throw: see below
Spell Resistance: Yes
This spell creates a vertical, opaque barrier of pure white light. Objects and spells pass freely through the barrier, but any living creature that passes through it becomes blinded for 1 round/2 caster levels, Fort Save for half duration. Creatures otherwise immune to blindness are also immune to the effects of this spell.
When created, the Wall of Light will "form-fit" around solid obstructions and living creatures, and "fill itself in" if those obstructions are removed.


Wall of Ice
Evocation (Cold)
Level: 4
This is the same as the spell found in the PH, p. 270

Mirrored Wall
Evocation [Force]
Level: 5
Components: V, S, DF
Casting Time: 1 action
Range: Close (25’ + 5’/2 levels)
Effect: Wall whose area is up to one 10-ft. square/level or a hemisphere with a radius of up to 1’/level
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
This spell is identical to a Wall of Force, except that one side (typically the side facing away from the caster) is mirrored, such that creatures cannot see through it. Viewed from the other side, the Mirrored Wall is transparent.

Flexible Wall
Evocation [Force]
Level: 6
Components: V, S, DF
Casting Time: 1 action
Range: Close (25’ + 5’/2 levels)
Effect: Wall whose area is up to one 10-ft. square/level
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
This spell is similar to a Wall of Force, but it can be of any shape the caster desires, as long as the total surface area does not exceed 100 square feet per caster level. Also, it will interpenetrate any non-living matter, and "form-fit" any living plant matter, allowing it to be cast in a dense jungle, under water, etc. If any obstructions present at the time of casting are subsequently removed, it will create corresponding gaps in the Wall.
The Flexible Wall must be continuous.


Calphas’s Comfortable Castle
Conjuration (Creation)
Level: 7

This spell is in all ways identical to the spell Mordenkainen’s Magnificent Mansion (PH p. 230)


Prismatic Wall
Abjuration
Level: 8

This spell is in most ways identical to the spell Prismatic Wall as described in the PH (p.238). The only difference is that, if the Indigo save is failed, the victim’s alignment is changed to NG and he/she becomes a devout worshipper of Calphas. The same spells can cure this effect as can cure the Insanity spell.

Sovereign Wall
Evocation [Force]
Level: 9

As Flexible Wall above, with the following differences:
- The area is up to 20’ square per caster level.
- It cannot be affected by a Disintegrate spell.
- It lasts for 2 hours per caster level, and during that time can only be removed by a Wish, a Sphere of Annihilation , or Mordenkainen’s Disjunction .
- If any physical obstructions or creatures occupy the space of the Sovereign Wall when it is cast, and are subsequently removed, it will "fill itself in."
- If the Sovereign Wall is used to completely seal off an area, that area cannot be entered via Teleport, Dimension Door , or similar means. As with a Wall of Force, it blocks ethereal creatures as well.

The caster can spend 300 XP at the time of casting to make a Sovereign Wall permanent.
 


Into the Woods

Remove ads

Top