I think a solid seal makes the spell more fun, and it doesn't overpower the spell, so that's better than an uneven fit. But the rules as written seem to imply an uneven fit, even though that seemingly makes it weaker than wall of stone.
Here's an example. Do you remember Star Trek: Generations? Picard is trapped outside that giant wall of force, but he spots an area where a rock over a pit creates a passage that goes under the wall. The wall of force can't go through a rock, so if, say, you had a small metal hoop in the floor, the force would touch walls, ceiling, and most of the floor except for the hoop, which it would go around. People could crawl through the hoop, or you could toss grenades in, or whatever.
Of course, you could just move the wall a few inches forward or backward so it doesn't intersect with the hoop, and all would be well.
Best story from my game with a wall of force:
The party was joining a resistance movement against a Romanesque empire, and to liberate this one community, they had to destroy a giant dam that diverted a river and fed an aqueduct to the empire. I figured it'd be tough, with lots of fighting to take out the defenders, and then dismantling the dam the hard way. But to my surprise, the party's gnome cleric said, "Okay, I prepare five stone shape spells." This was rather early in 3e, and I didn't know all the spells yet. I was a little surprised.
The party sent warriors to distract the guards while the party wizard and cleric snuck invisibly to the base of the dam and cast stoneshape to create a small hole. The net result was a huge geyser of water spraying out with intense pressure, that would eventually crack the dam and destroy it.
But before they could get off the second spell, the dam's guardian mage teleports in, having scryed their location. The party wizard and the dam mage exchange a few magic missiles and one narrowly avoided lightning bolt, and then the gnome cleric (played by ENWorld's own D12) cast the second stone shape, shaping it so the second geyser of water would strike the mage. The mage gets hurled about twenty feet from the force of the blast, and it takes him long enough to recover that the gnome is able to heal the party wizard, who went down from the lightning bolt. She stabilizes, but doesn't wake up.
Then the dam mage casts a wall of force, sealing the dam wall, the ground, and a nice little hemisphere around the party's wizard and cleric. In an instant, they're flooded in this sphere of force. If not for the fact that the gnome was small enough to wriggle through the tiny hole he'd stoneshaped earlier, get to the surface, and stoneshape a crack between the two holes he'd already created (thus shattering the dam and washing away the enemy mage), they both would've died. Very fun and interesting use of terrain, which I always love.