Why do most people consider wand wizards to be the weakest of the lot?
A +2 or +3 bonus (+4 or +5 at higher levels), once per encounter essentially turns one miss into a hit per encounter. At paragon levels and higher, as more encounter and daily powers are flying around (and the bonus gets larger), this bonus is even more valuable.
In addition, I feel there are some great wands for wizards. A wand of scorching burst adds a 1d6 to the center target. That's striker-like damage right there, not much different than what the warlock gets. And most other wands add some nice controllery effect or at worst, provide an additional encounter or daily power broadening the wizard's options.
Also a high dexterity allows you to go fast on the initiative order which is important for a wizard, and if you choose to spend a feat on Warrior of the Wild (which thanks to good dex you qulify for), gives you stealth to occasionally gain CA (again making use of good dex for a higher skill), and the once or twice per encounter hunter's quarry damage. Or as an eladrin you can just get stealth for free.
Yes, one of the wand wizard's defenses may suffer a bit, but that's why you have other party members. I think Eladrin or Tiefling wand wizards can be quite strong. Another interesting (if not as optimal) build would be an elf (or deva) wand wizard with a wand of cloud of daggers, again dishing out striker-like damage to a single target when he needs to with an at-will power. And both the elf and the deva have encounter powers to boost their hit chance, in addition to the wand of accuracy.
I'm not trying to say staff wizard is bad. And orb wizard is obviously quite good. But I don't feel the wand wizard is worse than the staff wizard.
A +2 or +3 bonus (+4 or +5 at higher levels), once per encounter essentially turns one miss into a hit per encounter. At paragon levels and higher, as more encounter and daily powers are flying around (and the bonus gets larger), this bonus is even more valuable.
In addition, I feel there are some great wands for wizards. A wand of scorching burst adds a 1d6 to the center target. That's striker-like damage right there, not much different than what the warlock gets. And most other wands add some nice controllery effect or at worst, provide an additional encounter or daily power broadening the wizard's options.
Also a high dexterity allows you to go fast on the initiative order which is important for a wizard, and if you choose to spend a feat on Warrior of the Wild (which thanks to good dex you qulify for), gives you stealth to occasionally gain CA (again making use of good dex for a higher skill), and the once or twice per encounter hunter's quarry damage. Or as an eladrin you can just get stealth for free.
Yes, one of the wand wizard's defenses may suffer a bit, but that's why you have other party members. I think Eladrin or Tiefling wand wizards can be quite strong. Another interesting (if not as optimal) build would be an elf (or deva) wand wizard with a wand of cloud of daggers, again dishing out striker-like damage to a single target when he needs to with an at-will power. And both the elf and the deva have encounter powers to boost their hit chance, in addition to the wand of accuracy.
I'm not trying to say staff wizard is bad. And orb wizard is obviously quite good. But I don't feel the wand wizard is worse than the staff wizard.