D&D 5E Wandering Monsters: Morons and Salads

The fey of mainline D&D have never been presented as creatures of primordial chaos like the slaadi. They've always had a connection of some variety to the natural world, not a distant, alien plane like Limbo.

Now yes, 4e did some funky things with the fey, some good (more exposure is good) and some that are just confusing given pre-4e fey lore (such as eladrin who were never fey, and recycling them as such was sloppy IMO). But even so, they're still fey, they're not incomprehensible beings of chaos.

But, that's my point. If the creatures are incomprehensible then how do I use them? What about these creatures makes them actually helpful to a DM in order to create a compelling game? If they really are incomprehensible, then their goals are opaque. The players have no idea what motivates them, nor does the DM really. So, we drop them into the game and they do what exactly?

Even 4e fey aren't remotely anything like the bizarre, alien Gentry from NWoD, or even the Eldest from Pathfinder's fey First World. The fey occupy a niche distinct and all their own, and that niche isn't primordial chaos.

I would much prefer giving fey (not including eladrin who should go back to Arborea) a fey-plane of their own, not associated with any alignment (because having seelie and unseelie fey, and things in-between, is something I'd like to have without trying to explain away the disconnect if their plane was linked to a single alignment). Taking select things from the 4e feywild and Pathfinder's First World (which I think handles the alien aspect of the fey much more successfully) would be how I would handle it personally.

Good god I hope they don't force us to go back to aligned planes. If it's a side book or a sidebar, then great. But, if anyone is reading this, please, please don't shoehorn the game back into these aligned planes. They were a terrible idea way back when and they are still a terrible idea now.

Which kinda gets to my point about why I would not want to see Modrons and Slaad in the first books. If they are, then that means that the cosmology is going to be splattered all over the damn books. Sure, I can ignore it just like I did before, but, then again, I could just stick with 4e where I don't have this, IMO, ludicrous plane system that does very little to generate material for play at the table.
 

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Awesome, thanks.

First off, what a rock solid collection Monstrous Compendium 1 was! Pity about the format.

And the Monstrous Manual was pretty great too -- and no modrons, despite the book covering many, many more monsters, including the red and blue slaad. In fact, it looks like they only appeared in the Planescape boxed set throughout the life of 2E, despite six other monsters moving from the Planescape Monstrous Compendium book into the Monstrous Manual.

So, even at 2E's and Planescape's heights, TSR didn't think Modrons were Monster Manual (equivalent) material. (And what was up with calling it the "Monstrous" Manual?)
 

(And what was up with calling it the "Monstrous" Manual?)

Even then, pre-WotC, the "We've gotta fix what ain't broke cuz that makes something noo n' supercoolz" attitude was prevalent. Comparatively speaking, it was nothing back then to what it's become these days, but I have little doubt the [exceedingly faulty] reasoning was the same.
 

Hussar said:
But, that's my point. If the creatures are incomprehensible then how do I use them? What about these creatures makes them actually helpful to a DM in order to create a compelling game? If they really are incomprehensible, then their goals are opaque. The players have no idea what motivates them, nor does the DM really. So, we drop them into the game and they do what exactly?

Dude, you quoted the post where I broke down the design space of these creatures. Dangerous, inscrutable, not-necessarily-hostile NPC's are an area ripe for interesting conflict. You know how to use these things.

Hussar said:
Good god I hope they don't force us to go back to aligned planes.

If 5e delivers on its central promises, it won't force anyone to do anything. It'll probably present the Great Wheel as a possibility -- potentially even the "default" -- but unless they're going back on their central design goals for this edition, it won't be presented as The Only Way To Do Things. Just maybe the way to do things if you don't want to think about other ways to do things.

Whizbang Dustyboots said:
So, even at 2E's and Planescape's heights, TSR didn't think Modrons were Monster Manual (equivalent) material.

And again, I can't really blame them for that. If something needs to be cut for space and presented somewhere else later, modrons are a dang good candidate for that. Of course, 5 different herd animals, 8 kinds of horses, 4 kinds of elephant, normal and giant skunks....I think there might be a few things that could be cut instead, perhaps.

But I do feel that as a fan responding to an article and not the company putting together the books, the decision of how much page count to devote to any particular creature or combo is a bit above my responsibility. If they've decided they have room for modrons, that's cool. If not, that's cool to.

All I can do is make sure that I give the feedback so that, when and if modrons are ever presented, they're presented in a way that isn't going to ruin what's already fun about them. If that means bumping them from the first MM, okay, if they've got room, even better.
 

KM said:
Dude, you quoted the post where I broke down the design space of these creatures. Dangerous, inscrutable, not-necessarily-hostile NPC's are an area ripe for interesting conflict. You know how to use these things.

Actually, that's kinda my point. That's not an area ripe for interesting conflict. At least not for me because I don't know how to use these things. I never, ever have. They're inscrutable, which means their goals are ... well... opaque. Which means I have no idea what makes them in conflict with the PC's.

I can look at a vampire and think, ok, it wants to eat people. That's a pretty easy hook. Actually, that's a hook that works for a lot of creatures. :D I can look at Formians and see the whole assimilation hook and that's pretty easy to work with. I can look at a Chaos Beast and that's pretty easy to work with.

Inscrutable not-necessarily-hostile NPC? What's the hook? It meets the party and then what? It wants to paint rocks purple? It wants to lay siege to a city to plant flowers? What? There's just nothing really there. Fey at least have the whole trickster/eco terrorist thing going. What do you do with a dryad? Well, protecting it's tree is a pretty easy hook. Add in a couple of wood cutters and you're good to go. But, what do three Modrons want? What's their motivation? How is that motivation in conflict with the PC's?

Nobody knows because they're "inscrutable".
 

Good god I hope they don't force us to go back to aligned planes. If it's a side book or a sidebar, then great. But, if anyone is reading this, please, please don't shoehorn the game back into these aligned planes. They were a terrible idea way back when and they are still a terrible idea now.


Please, please, if anyone of import is reading, do not listen to this person, aligned planes are a glorious and wonderful idea, that has been a marvellous part of the D&D cosmos for many years, do not be swayed by people who especially seem to want to change the D&D game into another one.
 
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Cosmology should depend upon the setting. In the same way that the Cleric Class has a section upon how the Deity works in various settings, so should the various monsters have a section saying how they work in the common D&D Settings. You do not need one true planer cosmology that every setting has to be shoehorned into.
 


Hussar said:
Actually, that's kinda my point. That's not an area ripe for interesting conflict. At least not for me because I don't know how to use these things. I never, ever have. They're inscrutable, which means their goals are ... well... opaque. Which means I have no idea what makes them in conflict with the PC's.

Well, there's been several interesting examples of how to do that already in the thread. But this isn't really a problem with the modrons or the slaadi, it's a problem with any creature like this, from aarakocra to the fey courts to, heck, angels. If no interaction challenge like this is to be included in the MM at all, you're writing off a huge chunk of the fun of the game for some people.

But there's a great example of how to use this kind of NPC group in our current Dark Sun game, too. A town is protected by a Fey lord who deals in secrets. It's creepy and unnerving, tense but not obviously hostile. If you were just to rip off that idea and stick modrons in place of the fey, you might have something like...

Logos
(Encounter) A small town found in the wilderness that is in astonishingly good repair, populated by a scrupulously organized populace, who speak with an odd sort of precision in their language, unwilling to use metaphor or simile. When the PC's stumble onto this village, they are told that it is strictly against the law to be on the streets after "curfew," and are told that this is the time when the "cleaning crew" comes out. If the PC's obey the law, the lightest sleepers are awoken by a strange whilrling, clicking noise on the street outside, and if they look out the window, they see strange geometric shapes -- cubes and spheres and pyramids -- walking down the streets, sweeping, picking up litter, and attending to various buildings, mending them, repairing them. If they break the law, this janitorial crew becomes hostile, until they go indoors, repeating the word "VIOLATION" over and over again. If the party slays this cleaning crew, even in self-defense, the other people in the town become resentful and aggressive, telling the PC's that they've caused the destruction of the village by destroying its protectors. This is born out when, in the next few days, the town comes under attack by orcs (or whatever) and gets left in ruins. No one in the town is really aware of why the creatures defend the village -- and the creatures themselves never interact with anything except to punish it for a violation of the town's laws -- but the creatures have been doing this for generations, and the people are happy to live under the rule of the creatures, in exchange for their protection.

(Adventure) The people of Logos are kept well by their alien peace-keepers, but there is a cost for this: they must strictly adhere to the laws the creatures set down. Once each year, a law-maker visits and updates the laws of the town. This year, there is a group of malcontents who believe that the town should be independent, and they are planning a coup: they believe that if the cleaning crew doesn't get its instructions from the visitor, that the crew will fall to chaos itself, losing their guidance. The PC's fall into this as the visit of the law-maker coincides with their visit of the town, and the malcontents are eager to recruit the outsiders into their plot, while at the same time, the leaders of the city want to hire the party to protect the law-maker. The PC's must determine which side they stand on., and must be prepared to fight desperate revolutionaries, or helpful, draconian authority figures.

Modrons want law and order and understanding and organization. Slaadi want chaos and impulsiveness and entropy and freedom. What they want is hard-coded into what they are. And adventurers are often not the most law-abiding types, but they also don't love destruction quite as much as Slaadi to. The conflict is in how the PC's negotiate between the good these creatures are doing and the harm they wreak, and the PC's own beliefs about how such things should be. Which side the PC's choose on a modron vs. townsfolk adventure may speak volumes about that PC's greater views on the world and society and will certainly provoke interesting in-character conversation weighing the goods and ills of such things.

If you can figure out how to use a fey creature, you can figure out how to use a modron, or a slaadi. Just slightly adjust the goals from "nature" to "law" or "chaos."
 

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