Fast Learner said:
I also hope to output to something that can be imported into RolePlayingMaster as an adventure
By all means! Feel free...
RolePlayingMaster is very advanced in this area.
Click here on the
Burning Sage Adventure to see an example report. This is done as an HTML report. From there you could easily convert to RTF or PDF, but I'm thinking about doing that directly myself in a later release. The HTML is very flexible, since you could even put it on your PDA (Palm or PocketPC) and play it from there.
The above adventure was actually entered into RPM, with copy-and-paste, in under 2 hours.
The RPM offering for module building is briefly as follows:
- Create an adventure complete with a tree view breakdown of the adventure parts.
- Create maps using either the TileMapper provided, or import pictures from a package such as DungeonCrafter or CC2.
- Add player and DM detail for basic maps and locations, along with items (treasure, traps etc).
- Create Encounter groups. Generate/create NPCs and monsters quickly ( fully calculated with class levels and equipment), and have the EL calculated for you.
- Create any links you require in notes detail to jump quickly to other areas.
Then, either:
- Produce the (customizable) complete adventure report as a printout for table use. You can also view directly out of the browser at the table, so that you can jump around with the links.
- or; Use your computer to play the adventure in-game. Here you have options to see the all creatures on the map, and even have the computer work out distances, movement, steps, attacks, saves, skill checks etc etc for you!
When you click on craeture or location markers on the map, RPM instantly displays the details for quick reference.
Here's a screenshot showing the adventure details builder:
And a screenshot showing an "all options included" view of playing the module in-game with the computer: