hawkeyefan
Legend
One can dream.
I would appreciate the entire astral plane and outer planes - and all of their gods - removed from the core D&D rules.
Split it off, so the optional Planescape setting consolidates all of this D&D tradition. Probably also merge the Deities & Demigods splatbook into this setting as well.
That way, players who feel gods are less fun can lack the rules that shove them down their throats.
Meanwhile, players who love the gods have easy access to them. As a separate setting, Planescape can emphasize them.
Why not just do that on your own? Remove any and all religion in your game. Why expect the majority of folks who enjoy that stuff to have to change instead of just you?
I mean, I hate Rangers, but I just don't play them. I don't expect them to be removed from the game just for little ol' me.
I think I've read all the responses in this thread...
Much of the discussion here has been quite helpful. One thing I've realized is that I'm a much more experienced gamer than my players (all of whom I know very well), and I *think* they'd enjoy playing a more serious game if they'd "let themselves". Some people don't have much experience with role-playing, and it can feel very goofy at first. Some people even use humor as a defense mechanism to avoid deeper engagement (like me!).
So... having a direct conversation with my players is a good idea, but part of me wants the joy of serious role-playing to hit them like a flash of revelation. Does that make sense? Like the joy of any other discovery. It would be more fun to draw them in slowly than to just ask them to be more serious because I'd enjoy it more. Has anyone ever seen that happen? Seen a new player suddenly cross some inflection point and really "get it"?
I know what you're talking about, and it's a real joy when it happens. I don't think what you're describing needs to have anything to do with the deities or religions of the game, though.
My players don't react all that strongly to any religious aspect of the game. For the most part, the religions are just flavor for divine based characters like clerics. Cleric of war, cleric of light, cleric of knowledge...things like that. The gods are just personifications of ideas. They can be a compelling part of the game, or they can be window dressing...it depends on the game.
My players're usually big on the villains I've created. Different players are going to focus on different aspects of the game or the setting. So you have to find what that aspect, or aspects because there can be more than one, will be for your players. Figure that out and then do your best to build up that part of the game. If you're going to talk to them about taking the game seriously, find out what they each enjoy about the game.