Imaculata
Hero
If the DM were trying to compel players to role-play heterosexual characters and they were homosexuals it would absolutely be bullying;
Wow!

WHOOOSH! Where did that come from all of a sudden?
If the DM were trying to compel players to role-play heterosexual characters and they were homosexuals it would absolutely be bullying;
(And I don't mean 'fictional' god in the way that real-life religions are deluding themselves
Wow!
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WHOOOSH! Where did that come from all of a sudden?
It's an analogy. When you compare like situations to illustrate a point by removing a specific context and showing how similar actions in a different context are similar.
Yeah, but there's a difference between an analogy that makes sense, and one that is way over everyone's head. Yours is the latter.
I would make a religious NPC that the party interacts with on a semiregular basis who is basically a nice guy/lady. Think Father Mulcahy from M*A*S*H or Shepherd from Firefly. Make use of the PC's back stories--if one of them has (still living) parents, significant other, siblings, children or even pets, have the NPC regularly ask how they are doing (have fun with the paranoia that will follow the first time your NPC does this), give a PC some homespun good advice that "coincidentally" happens to help on a quest, or give them a free meal after a particularly hard adventure, and after a while that NPC will have a life of his/her own in the players' minds and that will probably solve the issue.
In the context of this thread, the DM is trying to impose in-game values onto real-world players. It's absolutely accurate.
Eh, in that case, it goes both ways, as the players are imposing their own values.
Look, it is perfectly okay for anyone at the table - be they GM or player - to have some base desires of tone and content for the game. It is okay for anyone at the table to talk about what they want out of a game, and to stop playing when it becomes clear that the game isn't going to suit their needs or desires.
This is not bullying - this is talking about things like mature adults, and coming to agreements and compromises and choices for yourself. That's what good people do.
This is not a matter for passive-aggressive behavior on anyone's part. So, the GM shouldn't be mucking about with in-game pressures and, "hope the players/PCs catch on".
This is a good time to have a simple conversation with the players, and let them know that the current table style doesn't suit the GM's needs, making the game no fun to run. If the game isn't fun to run, well, then the game won't run. If the game is no fun to play, well, then the players won't play. Maybe these people shouldn't be playing togethger, as they may have fundamentally conflictign desires.
On the other hand, if they talk about it like mature people, maybe everyone wins.