Zardnaar
Legend
Spin off from the war cleric thread.
The idea here is a melee beatdown sorcerer. Previously I have looked at a dragon sorcerer.
With the default array hexblade might be required if you can roll a 16 or higher and 12,14,14 or better single class
A new build is the Divine Soul and probably a mountain dwarf for weapon and armor proficiency.
Divine Soul is for key cleric spells such as spiritual guardians/weapon. Sorcerer adds con save proficiency, SCAG cantrips, shield spell and metamagic. You can quicken gfb or booking blade.
You can also quicken spiritual guardians or haste and cast gfb.
That's the guts of the build. Not sure if Mountain Dwarf is the best idea and using mage armor and a weapon is an option for another race.
ATM this is just theory crafting doesn't have to be ideal but wondering how to maximise this ideas potential.
The idea here is a melee beatdown sorcerer. Previously I have looked at a dragon sorcerer.
With the default array hexblade might be required if you can roll a 16 or higher and 12,14,14 or better single class
A new build is the Divine Soul and probably a mountain dwarf for weapon and armor proficiency.
Divine Soul is for key cleric spells such as spiritual guardians/weapon. Sorcerer adds con save proficiency, SCAG cantrips, shield spell and metamagic. You can quicken gfb or booking blade.
You can also quicken spiritual guardians or haste and cast gfb.
That's the guts of the build. Not sure if Mountain Dwarf is the best idea and using mage armor and a weapon is an option for another race.
ATM this is just theory crafting doesn't have to be ideal but wondering how to maximise this ideas potential.