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Warblade and Swordsage: Overpowered?

Nail said:
Tumble is a great skill for those that are built to move in melee...and therefore wish to avoid AoOs. If your PC is not built for mobility, then it's clear Tumble is less useful to you.
Nail said:
Barbarian's Fast Movement is a great class ability for those that are built to move in melee.... If your PC is not built for mobility, then it's clear barbarian's Fast Movement is less useful to you.
The contradiction is that you dissmissed the barbarian's option to take a feat for heavy armour while playing up the warblade's. Especially when, as I have already noted, the barbarian's ability works in medium armour, and the warblade's doesn't.


glass.
 

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epochrpg said:
Yeah, but I don't think Desert wind goes with unarmed strikes (yes, on some technicality it never says you have to use weapons from your fighting style, but that is frankly dumb. Just like Adaptive Style refreshing your used manuvers is dumb.)

FYI, people Just because someone at WOTC said something dumb, does not mean you have to buy it.

I'm relieved it does allow any weapon with any manouvere, myself. Firstly, because the average Swordsage would have to be carrying around five weapons to use all his manouveres in a fight. Secondly, if you find certain weapon combos ridiculous, nothing is forcing you to use them. Somebody else might have a concept where a greatsword makes perfect sense with Setting Sun.

And why can't Desert Wind go with unarmed strikes? I think the idea of an unarmed fighter who spins and whirls into combat, delivering a kick that trails fire is kind of cool, myself.
 

glass said:
*fails Will save* Dammit, I really wanted to leave this tangent alone!
<Nail rolls d20> => Succeeds at Will save...barely.

On to comments about Warblades and Swordsages, and leaving behind any comments about how glass has a totally messed up take on mithril full plate.


...dang. Maybe missed the save after all. Do I feel a "hostile tingling"? :D
 

Elemental said:
I'm relieved it does allow any weapon with any manouvere, myself.
Me too. Although I really value epochrpg's other comments.

It *is* true that one of the adepts feats (Blade Meditation) requires the adept to use the discipline's weapon.
 

glass said:
...the barbarian's ability works in medium armour, and the warblade's doesn't.
What ability works for the barbarian, but doesn't work for the WB? :confused: You're setting up lots of strawmen, methinks.
 
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I'm really not sure that term is necessary, especially in the context you put it in, epochrpg. Be considerate, please.
 

Very well. I appologize for the above rudeness. However, when people come up with "perfectly reasonable" explanations of using a more powerful weapon with a certain ability than was intended it sounds suspicious to me. I am used to dealing with a fellow player who would pull this kind of stuff all the time, always rationalizing why he could do certain things that he wasn't supposed to do, and trying make up reasons why it was in character. I should not, however, assume that someone else is doing the same thing, necessarily.

However, I do feel that the discipline weapons is a balancing thing, and that not requiring them for strikes (boosts and stances don't necessarily need them) could be a bit broken. I certainly wouldn't want someone using a spiked chain to pull off a lot of these manuvers, and am glad that it is only used by Shadow Hand discipline.
 

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