Victim said:
I don't know about that. There's often a significant opportunity cost to using a manuever since many replace your normal attack action. While monk abilities are generally less powerful, they easily work in conjunction with each other. My monk ended up using pretty much all of his combat abilities at the same time, while the swordsage can generally only run any one of his stances, plus any one of his strikes, plus any one of his boosts at any given moment. And Greater Flurry is no small thing either. Plus since the swordsage recovery method kind of sucks and they can only ready one copy of a manuever, it seems likely they'll burn through their better moves rather quickly - or they'll won't have the chance to use their larger array of manuevers.
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I agree completely. My character is a Level 15Monk/Level 1 Swordsage (trying to become a shadowsun ninja) and I have to say, that a lot of the swordsage manuvers (or any of the martial adept manuvers) lack one major thing-- the ability to take a full attack action. For this reason, my monk uses normal attacks most of the time. I only use my manuvers when I move.
The only exception is that I have a boost (tiger's leap) that lets me take a jump as a swift action instead of a move action. This, in turn, allows me to jump up to an enemy (with my 30+ jump check) and unload my full attack action on him. However, I do it once, and I cannot do it again until after combat. There is a 2nd Level druid spell (lion's charge) that essentially allows the same thing, so I don't think it is very broken at all.
Now my more potent manuvers essentially require me to give up my full attack action to do them. Since I am in a mixed level game, where my 16th level character is fighting alongside 23rd level wizards and rangers, there are plenty of enemies that have DR/Epic or DR/- that we have to face. Without the Stone Hammer strike, when we encounter such creatures, I might as well just go home for the evening, because I am worthless. Stone Hammer actually levels the playing field a bit, allowing me to make a single attack against such creatures (and making it worth my while to show up to game).
I did chose one manuver mainly because I found it humorous-- Comet Throw. Grab an enemy, throw him at another enemy, watch them both take 4d6 dmg. This is a 4th level manuver, however. A 4th Level spell doing 4d6 dmg to two creatures, after requiring you to make 2 successful dice contests with them AND gives a reflex save for half would be a joke. Which is partly why I chose it, for laughs. Unfortunatly, our DM does not make us fight mooks very often. It is usually 1 or 2 big-bad monsters, which are too big for me even to try this on... Phooey