epochrpg said:
"waaaah. Fighters are not as fun as warblades!"
So don't play a fighter! Play a warblade!
Didn't see this the first time through.
Not picking on you, Epoch, but this is pretty much my major complaint with the ToB stuff in general and the Warblade in particular.
Often, it seems to me, the crux of the pro/con argument boils down to the pro side saying: "The Fighter sucks, so these classes being better in general is okay."
Which, no, I don't think that's okay at all. If the major argument in favor of these things is that the fighter sucks and something that supercedes the fighter in every way is therefor okay, that's pretty much the definition of Power Inflation, right there.
I've lived through editions with rampant power inflation, and I really don't want D&D to go that way again. I'm willing to look at particular supplements and say: "In a vaccuum, this new option would be okay, but in combination with these others it becomes broken, so I'm not going to put it in my game." But it makes me sad when I look at a supplement and say: "Huh, this takes a core class in the game, drags it into a dark alley, and mugs it." And that's what I say when I read Bo9S.
I don't think mugging the Fighter if the Fighter isn't "fun enough" is okay ... I like to see more feats, different types of feats, like Weapon Style feats and the higher-level tactical feats and such that add more options and flavor and, if needed, POWER to the Fighter ... not just scrapping it, stealing what class abilities it had and making them better, and releasing a new book.
--fje