B, is option B. Well by RAW it says preferred weapons, okay fine but you still need to look at this mechanically as I said before your maneuver options as a Warblade are limited. You can't have 3 con. based counters,a con. based strike, and two iron heart manuevers to have a wall of blades for quite a while and apparently you have tiger claw maneuvers as well.I have the book, too. Can't see where it says that you're restricted to discipline weapons for disciplines. Also, if you meant bludgeoning by B, then I would disagree. Greataxe is clearly S.
B, is option B. Well by RAW it says preferred weapons, okay fine but you still need to look at this mechanically as I said before your maneuver options as a Warblade are limited. You can't have 3 con. based counters,a con. based strike, and two iron heart manuevers to have a wall of blades for quite a while and apparently you have tiger claw maneuvers as well.
Well you didn't say you were thinking of a swordsage dip, then you are in the clear however wall of blades has as a requirement of knowing two iron heart manuevers. It is also my experience skill checks are much more easily screwed up then attack rolls and saves, due to conditions, effects..etc, though maybe I had a finicky DM. As for a fighter dip if you think you are feat starved, you can take up to two flaws I would suggest, shaky(-2 ranged attacks) and pathetic (Charisma, it knocks down any selected attribute by 2).I'm not sure what the problem is. I just looked at everything all over again and I've figured out that taking 2 dips into Swordsage is actually a great idea. Not only does it give me a plethora of maneuvers to start off with, but I'm basically allowing myself to get Absolute Steel Dance at Warblade level 5, which is just in time for me to get Iron Heart Aura.
It's true that I take Iron Heart maneuvers, but I've calculated that by CL20, I can replace those two maneuvers with those that I intend to use in the the Diamond Mind and Tiger Claw lines. Essentially, I'll have access to Times Stands Still, Mountain Tombstone Strike and Feral Death Blow.
Every level leading up to CL20 is still useful and all maneuvers hold utility. And, I only ever have to focus skill points into Concentration and Jump. And my INT is high enough that it allows me to put points into both every level while still managing to level up other skills. As for a fighter dip if you really think you are feat starved, if you are still going to take the illumian sigils that is one at least(first for free?), maybe others can tell you specifically. That plus the rest add up to about six and you
Maybe I'm not understanding what you're saying...
Well you didn't say you were thinking of a swordsage dip, then you are in the clear however wall of blades has as a requirement of knowing two iron heart manuevers. It is also my experience skill checks are much more easily screwed up then attack rolls and saves, due to conditions, effects..etc, though maybe I had a finicky DM. As for a fighter dip if you think you are feat starved, you can take up to two flaws I would suggest, shaky(-2 ranged attacks) and pathetic (Charisma, it knocks down any selected attribute by 2).