Warblade: Worth dipping into Fighter?


log in or register to remove this ad

You almost had me with fire mimmunity...

Also, my build is taking into consideration that I am taking Wolf Fang Strike as a Warblade at level 1 in order to take Hunter's Sense.

I intend to take Hunter's Sense and Hearing the Air because we often get ambushed. As soon as I smell someone, I intend to switch stances and start doing Listen checks, which by level 10 will by pretty high anyway.

And since there's a lot of undead in our game, it will be hard to mask rotting flesh and what not.

I guess it's down to choosing between Island of Blades or Step of the Wind. I already know I want to take Child of Shadow.

God, why is this so hard for me... I wouldn't be anywhere without you guys, cheers heaps. And thanks Dandu for being so patient with me whenever I come by. :P
 


Take Step of the Wind. It can really seriously be helpful. I've made characters focused on battlefield control that take advantage that difficult terrain movement halving follows regular math (two effects reduce speed to 1/4, three reduce it to 1/8, etc...). Being able to ignore some potentially very nasty magical lockdown is a great trump card to possess. I suppose you could just punch the spell effect with Iron Heart Surge. But that only negates one spell effect, and costs a standard. Switching stances is a swift.

Only reason to not take SotW IMO is if you're certain your DM will never throw difficult terrain at you ever. Which might be true of some DMs...
 

Take Step of the Wind. It can really seriously be helpful. I've made characters focused on battlefield control that take advantage that difficult terrain movement halving follows regular math (two effects reduce speed to 1/4, three reduce it to 1/8, etc...). Being able to ignore some potentially very nasty magical lockdown is a great trump card to possess. I suppose you could just punch the spell effect with Iron Heart Surge. But that only negates one spell effect, and costs a standard. Switching stances is a swift.

Only reason to not take SotW IMO is if you're certain your DM will never throw difficult terrain at you ever. Which might be true of some DMs...
One thing Step of the Wind adepts shine at: Screwing over Knights.

"Ha, my Bulwark of Defense hinders you!"
"And I blow hot air to negate the effect." *flips the bird* "Ha!"
 


I've tried to predict a feat progression. It goes like this:

Level 1:
Able Learner

Level 3:
Adaptive Style

Level 6:
Power Attack

Level 7: Warblade Bonus
Blind-Fight

Level 9:
Leap Attack

Level 11: Warblade Bonus
Iron Heart Aura

Level 12: Stormguard Warrior

Level 15:
Improved Bullrush

Level 18:
Shocktrooper

Kind of crap that I have to wait so long before I get certain things...maybe I should take up a flaw. o_O
 

I would take Iron Heart Aura before Blind Fight and as a result pick up Stormguard much earlier.

What skills are you using that makes Able Learner important, btw? Also, if you're human, you forgot a feat at level 1.
 

I'm an Illumian. Also, to give you an idea, I'll show you a CL6 character sheet. Just have a look at the ranks, obviously. Some of them I don't really go, or intend to go, beyond rank 1 or 5.

I've attached the file.

EDIT: It could be that the best way to sort this problem would be to go and put two levels of Psychic Warrior instead. Which sucks because I really wanted to get Swordsage.. GODDAMIT!
 

Attachments

Last edited:

Pets & Sidekicks

Remove ads

Top