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Warforged Construct costs?

So you're saying a Create Warforged feat would be required, along with a forge (say of value equal to 2k gp?) and a special ritual for each kind of warforged I'd like to create which happens to include a live darkwood tree?

About the darkwood tree... are they common? I ask only because since Warforged are a PC race then they must be common themselves, even after all the broken or disabled/destroyed ones have been decomissioned. I think that unless this is the case, the designers of the warforged had something else in mind.


The warforged were created via special forges beneath the surface.

It was a mass produced thing, they do not reproduce. They also can't be "turned off" - they are "living" constructs - not merely animated objects. I think that is where you basis is lacking. By starting with a construct you miss a whole lot of what makes them special.
 

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So you're saying a Create Warforged feat would be required, along with a forge (say of value equal to 2k gp?) and a special ritual for each kind of warforged I'd like to create which happens to include a live darkwood tree?

About the darkwood tree... are they common? I ask only because since Warforged are a PC race then they must be common themselves, even after all the broken or disabled/destroyed ones have been decomissioned. I think that unless this is the case, the designers of the warforged had something else in mind.

In Eberron, there are two surviving forges, and no known method of making warforged without them. I'm going to guess that engine costs around one million gp and takes a half dozen or so high level casters to build. After that, anyone reasonably well versed in it with access to casters can create warforged.

Creating just one, then, is different from how all other warforged are made. It's like building a car in your backyard instead of a factory. I wouldn't say there's a Create Warforged feat because that's very specific. I was just saying you would need to research a specific ritual for a warforged. I'm guessing that one warforged costs more than the enchantments for one intelligent sword but less than one of the weakest golem. Adding basic intelligence to a sword adds 1000 gp to the cost, while a speaking item costs 4000 gp and has two special powers. That's why I was saying around 2500 gp in components.

As for caster level... most spells that change one thing into a thing of a different nature are 5th level and up, so I'm going to say minimum caster level should be at least 10th.

Darkwood trees are not common. But darkwood is part of what warforged are made of, and it is a living thing. Saying darkwood must be common because warforged are does not really follow... +1 swords are reasonably common, but they are full of rare components.
 

That 'something special' is included in my quest for the search for what the cost of creating a Warforged would be.

Right but is still akin to saying "I want to create an elf", it is much more than simply crafting an object (or construct).

I pointed you towards the "pure construct" version in the ECS book (warforged titan). IMO that would be a whole lot easier to do and would come closer to following the crafting concepts you want to use as a basis.

Personnaly I would never allow in a PC "race" without a reason for them existing in the first place. Simply dropping in "warforged" without some "history" in the world is poor world design to me especially as a "craft project".
 

Right but is still akin to saying "I want to create an elf", it is much more than simply crafting an object (or construct).

I pointed you towards the "pure construct" version in the ECS book (warforged titan). IMO that would be a whole lot easier to do and would come closer to following the crafting concepts you want to use as a basis.

Personnaly I would never allow in a PC "race" without a reason for them existing in the first place. Simply dropping in "warforged" without some "history" in the world is poor world design to me especially as a "craft project".

In my homebrew campaign, "warforged" were created by a long extinct race known as the Dwer (my setting's gnomes - loosely based on Morrowind's Dwer).
 

I pointed you towards the "pure construct" version in the ECS book (warforged titan). IMO that would be a whole lot easier to do and would come closer to following the crafting concepts you want to use as a basis.

Personnaly I would never allow in a PC "race" without a reason for them existing in the first place. Simply dropping in "warforged" without some "history" in the world is poor world design to me especially as a "craft project".

The problem with the titan you pointed me to still fails to give me an estimate as to how much it would cost to create.

And when it comes to allowing races in the game or whatnot, it all comes down to the individual GM. Some GMs are allowing in a whole slew of things whereas others are forbidding to the extreme. That said, I think my DM would find this to be a good roleplaying experience and might make me adventure to be able to find the plans to make such a thing, but I want to be prepared beforehand with needed information, just in case he wanted it.
 

The problem with the titan you pointed me to still fails to give me an estimate as to how much it would cost to create.

And when it comes to allowing races in the game or whatnot, it all comes down to the individual GM. Some GMs are allowing in a whole slew of things whereas others are forbidding to the extreme. That said, I think my DM would find this to be a good roleplaying experience and might make me adventure to be able to find the plans to make such a thing, but I want to be prepared beforehand with needed information, just in case he wanted it.

Use the golem as the base for how to do it. The warforged titan is essentially a iron/wood golem.

I was looking through The Forge of War and found something you might find useful. Pg 100 under Constructing An Army.

With a functioning and well-maintained creation forge, a Cannith artificer can craft a dozen warforged for a cost comparable to asingle shield guardian. The process actually benefits from mass production - making a dozen warforged at once is cheaper than producing one at a time.

Find the cost for a creation forge (the essential item - roughly an artifact type of thing - especially in a non-Eberron setting), then use the shield guardian costs and add in premium for not making them efficiently (probably a 50% increase is about in line IMO).
 

I don't see any problem on allowing PCs to create warforged, as long as it starts as a 1st-level character and do not automatically obey the order of the creator.

Most PCs can produce a character of PC race without specific feat anyway. With right mate, a human PC can produce a human (or half-human), right? It takes about 15 years to get an adult one, though.

There are even spells to create sentient undead immediately. Many of the undead creatures created by Create Undead and Create Greater Undead spells can be playable as a PC if DM allows to do so.
 

There are even spells to create sentient undead immediately. Many of the undead creatures created by Create Undead and Create Greater Undead spells can be playable as a PC if DM allows to do so.

I'm being lazy, Is there a duration for the create undead and create greater undead spells? do the undead last for a certain amount of time?
 

I'm being lazy, Is there a duration for the create undead and create greater undead spells? do the undead last for a certain amount of time?

Casting time of those spells are 1 hour. And the duration is instantaneous. That means, the created undead creature is .. created. The real ones. Never dispelled nor the duration ends.

The sentient undead creature is not automatically under the control of the creator.
 

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