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Warforged Construct costs?

I don't see any problem on allowing PCs to create warforged, as long as it starts as a 1st-level character and do not automatically obey the order of the creator.

Most PCs can produce a character of PC race without specific feat anyway. With right mate, a human PC can produce a human (or half-human), right? It takes about 15 years to get an adult one, though.

There are even spells to create sentient undead immediately. Many of the undead creatures created by Create Undead and Create Greater Undead spells can be playable as a PC if DM allows to do so.

Never the "only one" right?

That is what I'm talking about - creating a race not creating a character from an established race.
 

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Never the "only one" right?

That is what I'm talking about - creating a race not creating a character from an established race.

Does it really matter? At least, that will not break game balance. That will not make that PC any stronger. Just an issue on role-playing and world setting. So as long as the DM says OK, that will be fine.
 

So as long as the DM says OK, that will be fine.

Didn't I say as a DM I would need a reason for the race to exist in the first place - hence the DM's permission. I also said it would be poor setting design to not do so, merely randomly populating with a hodge podge of different races and classes with no reasoning behind it is poor setting design plain and simple.
 

Didn't I say as a DM I would need a reason for the race to exist in the first place - hence the DM's permission. I also said it would be poor setting design to not do so, merely randomly populating with a hodge podge of different races and classes with no reasoning behind it is poor setting design plain and simple.

Personally, I think allowing a PC to be the "creator of a new race" is a wonderful role playing/story aspect.

As a DM, I usually don't define "the world" too much. In D&D games, everything are described through PC's perception, personal experience and knowledge. So, I don't need to define the part of the world which do not interact with PCs. If no one observes, that does not need to exist. That's just my way and just my taste, though.

Anyway, what I say is that creating warforged will not cause much game-balance issues and thus the DM and the member of the play group may allow it or not depends on their taste.
 

Didn't I say as a DM I would need a reason for the race to exist in the first place - hence the DM's permission. I also said it would be poor setting design to not do so, merely randomly populating with a hodge podge of different races and classes with no reasoning behind it is poor setting design plain and simple.

there is always a reason for why something is in the world, be it from magic gone awry, sending/bringing said creature/item/other thing into the world to it's simply from an as yet unexplored part of the world. A good DM, IMO, can usually find a way to fit something a player wants into the game, as long as it isn't breaking the balance of said game. however, that said if the world has a basic rule (No magic wielding characters, or halflings are stoned dead on sight) and the player wants to do something that specifically goes against those world rules, then there had best be a damned good explanation as to why said thing should be incorporated into the world.

Personally, I think allowing a PC to be the "creator of a new race" is a wonderful role playing/story aspect.

I was going as much for role playing opportunities as I was usefulness, seeing as (using metagame knowledge,) warforged generally follow orders given until they are released from service. however it could come as a shock if your character didn't, for some reason, know s/he was making a living construct and that could lead to some great rp opportunity.
 

seeing as (using metagame knowledge,) warforged generally follow orders given until they are released from service.

Only those where were "raised" that way - there is no reason why an intelligent creature (the big difference between them and other construct type of creatures) would start off with the thought of following orders.

You are talking about creating the "only" warforged on the world (as of this point since there aren't any in existence yet) so there is no history of slavery or service tied up in them.

If you want a mechanical type cohort that totally obeys orders - go with a pure contruct creature and not a living construct. You are walking a very thin line between role playing and trying to get an extremely useful cohort (without using the leadership feat) as a slave (real close to the power game mentality).

You are trying to use setting history that doesn't necessarily exist in the world you are gaming in.
 

Only those where were "raised" that way - there is no reason why an intelligent creature (the big difference between them and other construct type of creatures) would start off with the thought of following orders.

You are talking about creating the "only" warforged on the world (as of this point since there aren't any in existence yet) so there is no history of slavery or service tied up in them.

If you want a mechanical type cohort that totally obeys orders - go with a pure contruct creature and not a living construct. You are walking a very thin line between role playing and trying to get an extremely useful cohort (without using the leadership feat) as a slave (real close to the power game mentality).

You are trying to use setting history that doesn't necessarily exist in the world you are gaming in.

It's not true that there aren't Warforged in this setting. In fact, I just came across a warforged in a level 1 game today. This is the same DM who created the world and is running the game I wanted to suggest creating a warforged in, this was a one-shot to spice things up and give a little flavour to some things one of the main characters wanted to do in some off time. So, Warforged in this world isn't unfounded. This is especially seeing as there is, from what I've seen so far a decent amount of eberon in this setting. Whether or not it's the same, I have no idea since I haven't played much of Eberon at all.

What I wanted from the warforged originally was an extremely versatile construct that would be able to do things I direct it to do without constant supervision. I want something that might take initiative to defend or attack if it sees it, I want something that would be able to help me outside of combat if I need it. a regular construct can't do that.

I'll argue my case with the DM and if he allows it, I'll be grateful. if not I'll be glad he took time to consider the idea.
 

It's not true that there aren't Warforged in this setting. In fact, I just came across a warforged in a level 1 game today. This is the same DM who created the world and is running the game I wanted to suggest creating a warforged in, this was a one-shot to spice things up and give a little flavour to some things one of the main characters wanted to do in some off time. So, Warforged in this world isn't unfounded. This is especially seeing as there is, from what I've seen so far a decent amount of eberon in this setting. Whether or not it's the same, I have no idea since I haven't played much of Eberon at all.


Why didn't you say so earlier?

I've spent far too much time talking about not "introducing a new race" when in fact your DM had already done so.

Merely ask him how one would go about contructing one in his world. Since he introduced them already, then most likely he already has a "history" and such for them or qt leqast an idea of how he wants to handle them.

I wouldn't propose how to create a warforged without first asking the DM how they came about in his world. An artificer by nature of the class should have some insight as to how this is done - which your DM could help you grasp.
 

Why didn't you say so earlier?

I've spent far too much time talking about not "introducing a new race" when in fact your DM had already done so.

Merely ask him how one would go about contructing one in his world. Since he introduced them already, then most likely he already has a "history" and such for them or qt leqast an idea of how he wants to handle them.

I wouldn't propose how to create a warforged without first asking the DM how they came about in his world. An artificer by nature of the class should have some insight as to how this is done - which your DM could help you grasp.

I did say a while back that this world was a collection of a lot of different settings. Yesterday was the first I had seen a warforged in his game however, so I couldn't have told you before then whether the race existed or not.
 

How about creating a standard humanoid construct, then using 'Awaken construct' (Spell compendium) to give it intelligence?

the construct would be independent, but would be friendly towards you (according to the spell description) and it would be able to complete complex tasks.

Another option would be to use the 'craft homunculus' and 'improved homunculus' feats to create an advanced construct linked to you.
 

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