Hand of Evil said:I am really hoping that Iron Kingdoms gives me the same feeling I get from Warhammer.
Oh, the magic system has been cleaned up in the Realm of Socrery book.
You might very well want to integrate certain elements or translate an adventure -- it's known for a particularly good adventure isn't it -- or introduce it to your die-hard d20 friends.The only reason I can see to convert WHFRP to d20 is because folks don't want to learn the WH rules.
Warchild said:
I had heard about that. What did they do to change the magic system?
Because I'm not interested in anything besides d20 anymore? Because I can always find d20 players no matter where I go? Because I don't like consulting arcane tables with "hilarious" wound damage?kengar said:The only reason I can see to convert WHFRP to d20 is because folks don't want to learn the WH rules. I suppose that's as good a reason as any, but -IMHO- the game isn't that hard to learn and its rules work pretty well.
LOL.Because I don't like consulting arcane tables with "hilarious" wound damage?
The system does support the setting though. D&D combat has a particular feel -- that is not "grim and gritty" -- and obviously the magic system affects the flavor of the game dramatically. How does Warhammer magic work anyway?I can see tons of reasons to convert the setting, most of them have to do with the fact that I like the setting and have little interest in the system.
mmadsen said:
How does Warhammer magic work anyway?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.