Quasqueton said:Wow. Some of you completely misunderstood my post there. Let me break it down:
Rider attack (default situation) -- A rider can simply use the war horse as legs. Use the mount's movement in the combat, and make attacks as normal. Requires no skill checks.
Mount attack -- A rider can direct his mount to attack with a move action Handle Animal check DC 10. The mount will continue attack, round to round (full attack after the first round), until commanded to stop.
Both attack -- A rider can direct his mount to attack with a move action Handle Animal check DC 10. And the rider can also attack by making a free action Ride check DC 10. Again, the mount continues attacking, round to round (full attack after the first), until commanded to stop. The rider can make a full attack each round (after that first in which he commanded his mount) so long as he keeps making his free action Ride check DC 10.
Now that I've read more closely, and compared the Ride and Handle Animal descriptions, I beleive the above is how the rules work.
Quasqueton
Though I don't see anything in the text that directly contradict that interpretation, it strikes me as wrong to have to use 2 skills to effectively make full use of a warhorse. They really are not tough enough to justify that many requirements. Not only that, but the only thing the ride skill is really used for in the DC table is for combat related issues. There are non-combat uses for some of them, but by and large, it is clear that the intent of the ride skill is combat riding proficiency. Using your warhorse in combat would clearly be a combat riding issue, however much some of the handle animal skill may overlap.