Arial Black
Adventurer
So I got into thinking about this more.
Why do we have the wording about being unable to dispel instantaneous spells? It's pretty obvious that you can't dispel the hit point damage done by a fireball or by a call lightning. So what's it there for?
Consider, if you will, dispel magic itself. Instantaneous. If you could "dispel" it, what would happen? Would the magic previously dispelled come back?
So I think what's missing here is that we have two separate things being discussed. One is the distinction between magic which alters the world in a permanent but non-dispellable way ("instantaneous"), and the other is individual effects that, say, do damage, which also can't be dispelled whether or not the spell producing them is dispellable.
We already have the answer as to why instantaneous spells cannot be dispelled, in the very sentence in the PHB that tells us: "Many spells are instantaneous. The spell harms, heals, creates or alters a creature or object in a way that can't be dispelled, because its magic exists only for an instant."
...meaning that the magic comes and goes so quickly that it has already gone by the time a dispeller could target it.
So, if its magic does last long enough to be targetted by a dispeller, then it can be dispelled because the reason it couldn't be dispelled no longer applies. If the beams are consecutive with a gap between each beam big enough to see what one beam does before targetting the next, then this spell is still there to be targetted with a readied dispel.
It's like, if you were immune to bullets because you are wearing a bullet-proof vest, then you can't continue to claim that you are immune to bullets when the vest is no longer worn. The reason that instantaneous spells cannot be dispelled is because they come and go too quickly to be targetted with a dispel, but if they hang around long enough to be targetted, then they can no longer claim to be undispellable.