Herobizkit
Adventurer
Warlocks are fantastic (har). Yes, they're not the "drop fireball / lighting bolt / ice storm" kill-all-the muthas-in-the-room fantastic, but for pure flavour and (as the OP pointed out) ritual magic, plus all-day-every-day Eldritch Blast, you're no slouch.
Without the DMG, we still don't 100% know how most magic items will work. There might be an option to be a wand-user down the road that allows you to stuff 50(?) charges of your most useful spells (like, say, Fireball lol) and fling them ad nauseum.
I'd strongly suggest taking Spell Slinger as your first feat, grab Eldritch Blast _for free_ (via feat) and now you can zap folks behind most cover and concealment without penalty. Oh, also it _doubles_ the range of EB. Many lolz.
If you want a blaster, play a Sorcerer. If you want a Batman, play a wizard. If you want a specialist in a particular field, take Warlock.
Or take Bard and win twice. :3
Without the DMG, we still don't 100% know how most magic items will work. There might be an option to be a wand-user down the road that allows you to stuff 50(?) charges of your most useful spells (like, say, Fireball lol) and fling them ad nauseum.
I'd strongly suggest taking Spell Slinger as your first feat, grab Eldritch Blast _for free_ (via feat) and now you can zap folks behind most cover and concealment without penalty. Oh, also it _doubles_ the range of EB. Many lolz.
If you want a blaster, play a Sorcerer. If you want a Batman, play a wizard. If you want a specialist in a particular field, take Warlock.
Or take Bard and win twice. :3