breschau said:If you are referring to the roles video where James Wyatt explains the roles to Gamer_Zero, then no. There was no specifics on how many of each role, or power source, will make it into PH1.
ForumFerret said:I was originally going to make this a separate thread, but I guess it fits in here.
Perhaps what we're seeing is a break down for the "siloing" many of the developers have mentioned. We know that Vancian spellcasting is mostly gone, and it seems likely that that Wizards will be the premier users of what remains of it.
If we combine that with the stated "every class has per day/per encounter/at will" powers, then maybe what we'll see with Wizard/Sorcerer/Warlock power breakdowns is something like this:
Wizards:
- 80% 1x per day spells (vancian magic)
- 10% 1x per encounter spells (area of effect spells, etc)
- 10% at will spells/effects (Cantrips, arcane strike)
With some creative powers, and (hopefully) discrete spell lists for Wizards, sorcerers, and Warlocks, this could account for some different playstyles and still give each of the classes a place to 'live' as it were.
Thoughts?
Again, that's only if we assume warlocks to be a carbon clone of their Complete Arcane incarnation. Considering how much the Wizard has changes from what we know, I dont think it's safe to argue that Sorcerors and Warlocks will play the same, have the same roles, or even have the same power source.Driddle said:If we get warlocks, then we don't need sorcerers.
It's the same sort of issue of purpose-duplication and lack of identity that gnomes are suffering from.
I'd be OK with sorcerers going away; I've always thought they were sorta flavorless.
breschau said:I don't know about the rest, but you've actually got the Wizards flipped around. After a wizard uses all his per/day spells, he will still be at 80% of his power.