Viktyr Gehrig
First Post
The ability to make sneak attacks with ray spells is a rules change I agreed with strongly in 3.0, since it makes sense and adds power to several multiclass combinations that would ordinarily be quite weak-- Rogue/Wizards and Rogue/Sorcerors.
In a Gestalt game, though, it's too easy to accumulate various ranged touch abilities and sneak attack dice at the same time. It's especially bad with the Warlock/Rogue-- it can take the invocation that grants invisibility and then effectively double their Eldritch Blast damage at will.
I'm thinking that in Gestalt games, particularly when allowing the Warlock, that the ability to do Sneak Attack or Skirmish damage with ranged touch attacks must be removed. Are there any other ideas for handling this?
In a Gestalt game, though, it's too easy to accumulate various ranged touch abilities and sneak attack dice at the same time. It's especially bad with the Warlock/Rogue-- it can take the invocation that grants invisibility and then effectively double their Eldritch Blast damage at will.
I'm thinking that in Gestalt games, particularly when allowing the Warlock, that the ability to do Sneak Attack or Skirmish damage with ranged touch attacks must be removed. Are there any other ideas for handling this?