Starshadow
First Post
No, this thread isn't about if or not the Warlocks can Stealthily move practically invisible using their Shadow Walk or not. Instead this is about a thing which I and my group find strange about Concealment granted by Shadow Walk. (So please don't turn this into another flamewar about Stealth.)
Shadow Walk is defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn." The question is: How much does Shadow Walk conceal the warlock if there are no other vision obscuring factors present?
Concealment is defined as obscured vision; be it due to dim lights, smoke, mist, foliage or other factors. There are two different levels of concealment: "concealment" (We call this level of concealment "partial concealment" in our group, so we won't mix the two "concealments" with each other) and "total concealment". The "partial concealment" is defined as "The target is in a lightly obscured square or in a heavily obscured square but adjacent to you."
There are three levels of obscurement: Light, Heavy and Total. Also there are situations with "no obscurement".
I answered that question this way: Shadow Walk grants you one extra level of obscurement. If there are no other obscuring factors present, it grants you light obscurement worth of concealment; ie: -2 to ranged attacks, -0 to melee attacks.
I have seen people here say (or at least I have understood it that way) that Shadow Walk grants concealment worth -2 penalty to both Ranged and Melee attacks. This doesn't make any sense to me; it would mean that the warlock is in heavier obscurement from melee range and at the same time in lighter obscurement from ranged attacks. What do you think?
ie: imo Shadow Walk should be defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain one level of obscurement until the end of your next turn."
Shadow Walk is defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn." The question is: How much does Shadow Walk conceal the warlock if there are no other vision obscuring factors present?
Concealment is defined as obscured vision; be it due to dim lights, smoke, mist, foliage or other factors. There are two different levels of concealment: "concealment" (We call this level of concealment "partial concealment" in our group, so we won't mix the two "concealments" with each other) and "total concealment". The "partial concealment" is defined as "The target is in a lightly obscured square or in a heavily obscured square but adjacent to you."
There are three levels of obscurement: Light, Heavy and Total. Also there are situations with "no obscurement".
I answered that question this way: Shadow Walk grants you one extra level of obscurement. If there are no other obscuring factors present, it grants you light obscurement worth of concealment; ie: -2 to ranged attacks, -0 to melee attacks.
I have seen people here say (or at least I have understood it that way) that Shadow Walk grants concealment worth -2 penalty to both Ranged and Melee attacks. This doesn't make any sense to me; it would mean that the warlock is in heavier obscurement from melee range and at the same time in lighter obscurement from ranged attacks. What do you think?
ie: imo Shadow Walk should be defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain one level of obscurement until the end of your next turn."