This looks like a pretty active discussion. Is it possible for someone to outline the different types of balance people are talking about? I know there are multiple different kinds and probably multiple different definitions. But any attempt at a clear outline would be appreciated.
No it doesn't. When you drop all the footnotes indicating where the particular rule comes from and reformat it (which I did) I was able to boil it down to 6 pages.ADDICT does not actually take 20 pages to explain the necessary basics.
Well I maybe I'm just easily impressed then. Everything that might ostensibly be qualified as a house rule since it wasn't graven in 1E stone as gospel seemed to be backed up with as authoratative citation as was possible.It takes "20 pages" to present DM Prata's house rules.
Also: If you started with the Advanced books because, being all of 11 years old and having absolutely no experience at all, you were obviously too cool for Basic instruction ... and you think that puts you in an authoritative position to tell those of us who had been playing since before the DMG that if we don't "use everything" or go "perfectly by the book" that we are not playing AD&D ... or even if you think E. Gary Gygax was in such a position ...
As a moderator if you feel I have no business airing my views in this or any thread; if you think I've stepped over the line of acceptible posting behavior you are free to suspend or revoke my account here.Amscray.
It is you who makes a mistaken supposition there!Man in the Funny Hat said:Allow me to correct your mistaken suppostions about myself.
Precisely the point.As for telling you personally what you should play or how that would be silly.
You read WAY too much between the lines -- starting with whatever you arbitrarily decided "must" refer to you (even though it makes no sense). I was not thinking of you, Mr. Hat; there are a LOT of other people in the world who have made more notable impressions on me!As a moderator if you feel I have no business airing my views in this or any thread ...
Thank you. That does help. I still don't believe an RPG should be balanced as a simulation game or a storygame, but I understand the desires by those who want those games for it to be included.From my prespective we are talking about to types. In very loose terms they are: Level balance and Campaign balance.
Not necessarily, as one might digest the advice in the DMG. As you observe, though, up to "name" level, it takes about as many XP to reach Level N as to go from N to N+1 (so it's not such a drag as it might be in 3e or 4e).howandwhy99 said:However, if a PC does die, the player starts over at the beginning.
Yes, and I'm pretty sure Gygax called that out explicitly (perhaps in The Dragon) as a balance he had attempted to design into the game.Every class has a different focus of play, realm of influence, and reward structure. Cooperation is greatly rewarded, but not required. Classes are designed to succeed better in their particular domains of influence than any other.
Thank you. That does help. I still don't believe an RPG should be balanced as a simulation game or a storygame, but I understand the desires by those who want those games for it to be included.
From my perspective, enforced equality in altering the game world means no actions are rewarded with a greater ability to do so. Of course, no actions penalize this ability either. For example, if my Fighter PC has a sword and yours does not, must there be an absolute balance between us if the characters were to battle each other? If so, what's the point of having a sword? In another way, if we find a horde of treasure and decide to give it all to one PC, then shouldn't he or she be more powerful / influential in the game than the rest of us?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.