TheEvil
Explorer
In our previous session, we were trying to take out a bandit camp. We determined that the leaders were in a stonewalled building with a thatched roof (old farmhouse). After some discussion, we determined that if we Enlarged the orc, she should be able to climb onto the roof. Since the top of the wall was about shoulder level to her, he ruled it a DC 10 climb check. We asked the GM what would happen if some 2000 lbs of orc and metal were to suddenly be on the roof of the building and he ruled that she would crash through it into the buidling, taking no damage. This seems reasonable given that the roof would slow your fall and there isn't much thatching will do to someone in heavy metal armor, even with the wood cross members there to hold the thatch. We figured a silence spell on the orc would keep the noise down, if not the vibration.
All told, a full round climb action with a DC 10 check followed by crashing through the roof, and we had a enlarged, undamaged orc inside the building in 1 round. What followed was a glorious routing of the bandits after we took out their leaders. Was the GM too easy on us on this one? How might you have ruled differently?
All told, a full round climb action with a DC 10 check followed by crashing through the roof, and we had a enlarged, undamaged orc inside the building in 1 round. What followed was a glorious routing of the bandits after we took out their leaders. Was the GM too easy on us on this one? How might you have ruled differently?
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