Tony Vargas
Legend
It's a nice quip, but doesn't it miss a key point?
Clerics, bards etc have a degree of flexibility - especially because of the way spells work in 5e - to shift between tanking, damage dealing and support.
No, it really is mostly because spellcasting is so flexible. You can cast Cure Wounds a lot, or can belt out offensive spells.That's in part because the different subclasses of bard, cleric, paladin, etc are designed to allow it to fill different roles and make different types of character.
That's one way of putting it. The Fighter's main contribution, DPR, is baked into the class, the sub-classes build on it a little, but can't trade it in for something else, so a fighter sub-class just isn't a suitable vehicle for re-introducing the Warlord. The BM & PDK prove that rather conclusively, even as they set precedents for the sorts of things the Warlord might do.But the difference between fighter subclasses is complexity. They're not designed to allow the fighter to fill different roles, but fill the same roles with different degrees of resource management.
The Battlemaster's maneuvers layer a little extra on top of attacks (as well as a little extra DPR), so they're pretty trivial, in addition to being very limited due to CS dice., or granting allies attacks.And the fighter can turn extra attacks into support through manuvers, pushing enemies to get them in the right area, knocking them prone
That would be a very silly thing to do.And they can use their Action Surge to do things such as the Help action rather than making multiple attacks.
Those are the two other heavily DPR-focused classes that lack much diversity and flexibility. Even so, I can't agree, the fighter really is at the bottom of the heap in that regard.The fighter is diverse and more flexible than some other classes, like the rogue or barbarian.
It's nothing new or unfamiliar: Mitigating damage with defensive buffs, restoring hps, removing conditions, & buffing offense would be the high points. It can shade into control (debuffing the enemy, for instance), as well.So, the 1,000,000 gold piece question is: what is support?
Let's do a quick defining of terms here.
Meaningful/adequate support functions are among the many options lacking from the small set of existing non-casting/magical sub-classes in 5e. That the Warlord would address that omission does not imply that it would be limited to /just/ doing such things. Afterall, as you point out, no existing support-capable class is limited to just support.The point is you are asking for a pure support class when no such class currently exists in the game.
Nod. There's no need to bake rank or authority into a class, since both are readily available via existing Standard-Game Backgrounds.You're looking at it backwards, when it comes to the point I was trying to make. The idea is to keep the inspiration (or tactical skill) without the rank/authority.
There's also no great need to avoid it. The Paladin implies knighthood, for instance, and the Cleric & Druid (at least) imply positions of religious leadership, which, depending on the society, can include quite a lot of hierarchical rank and/or authority.
Actually, the Warlord had several other builds. Tactical, Resourceful, Insightful. In 4e, they all used 'Inspiring' Word because of the way 4e implemented Roles (but could also re-skin it if they really hated the idea of being inspiring, I suppose, thanks the way 4e handled fluff text), but 5e needn't have that issue. A given hypothetical 5e Warlord PC might be a curmudgeonly tactician who's not in the least inspiring, for instance. The better done the class, the wider the range of past and potential concepts it could handle.Bardic Inspiration does cause the same disconnect.
The difference is if I want to role-play my character as a music hater I only lose +1d6 to my roll and the Bard can always use it on other characters.
The Warlord... That's all he has..
5e is so DM-empowered that absolutely everything is optional. The most-nearly-non-optional things are what constitute what Mike Mearls called the 'Standard Game' - the rules presented in the PH that way. So, for instance, feats are optional. The character classes in the PH, are as close to being mandatory as possible. New classes, like the Mystic or a hypothetical Warlord would be optional, be definition.Look, I don't like the Warlord, but I recognize that others do like them. So go ahead and include it, but it needs to be optional.
It's a non-issue.