The second issue, in my opinion, is that there are currently no full support classes in the game. You can make characters that do support, but they will still have at least a secondary focus on damage (or other hindering effects). Nobody does support full time. I don't see why the Warlord should be an exception to this.
magic does not tell characters how to believe--while mundane inspiration does.
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Magic can cause a PC to take extra actions, heal, hit better, take less damage, and a multitude of other things and it doesn't change how the PC feels about the character casting the spell that causes it.
If a bard's song is inspiring, then - whether or not the inspiration is magical - it surely has to change the way the target character feels. Otherwise where is the inspiration? It certainly seems to me that a character who thinks the bard is a contemptible worm is not being inspired by the bard in any sense at all - and so if the bard can still buff that character, than the bard's buffing ability has been radically mis-labelled.with magic, a PC can hear a Bard's song and fight harder while actually thinking the bard is a contemptible worm undeserving of respect. Mundane inspiration has to affect the PC's feelings in order to take effect, no matter how you flavor it.
If a Wizard casts Haste on you he doesn't force you to make an extra attack. If a Warlord inspires you to take an extra attack he doesn't actually force you to take the attack. Neither are forcing the other character to do anything.
I don't agree with this conclusion.Action surge can be used for any action, and so is neutral.
This is something of a tangent, but:Magic items were also assumed in 4e and there was no non-magical controller.
"Sorry friend fighter I must leave you behind because this guy's imaginary beard in the sky makes me a better fighter."
Okay, let's hear your argument.I don't agree with this conclusion.
Completely agree.Generally speaking, D&D does not have a tight action economy except during combat. So action surge, which buffs the character's action economy, is generally useful only during combat.
And disagree. That's your opinion.And during combat, as a general rule the best contribution to success that the fighter can make is by attacking and trying to deal damage.
Arguably, the same comment could be made about Actions in general. In fact, since Action Surge just gives you another Action, we are talking about Actions.That's not to say that that is all it can do - and I'm sure there are times when players use action surge to do support-y things like helping (eg there's only one chance to shoot the dragon with the dragon-slaying arrow) or healing (eg there's only once chance to stop a fellow PC from dying), etc. But that it has these other uses doesn't change the fact that its typical use - given its location within the combat-centric action economy, and given the nature of the contribution that fighter's are typically best-placed to make in combat - is a damage-dealing one.
Agreed, but it was still not in the rules for a year. And we're talking about playing "by the rules" not "by the houserules" or 3PP content allowing warlord type content would apply.This is something of a tangent, but:
* Replacing magic items in 4e with a fixed, level-based bonus is so trivial that it was being discussed online within days of the core books being released, before becoming an "official" option in the DMG2.
Again, can you do that with *just* the PHB and a tiny splatbook?* The only real difference in 4e between a defender and a controller is that the former acts in melee rather than at range - the distinction, therefore, is mostly a legacy one, intended to preserve the classic D&D contrast between the fighter and the wizard. I can tell you from experience that a fighter with multi-target attacks (generally in the form of close bursts) can absolutely function as a (melee) controller. And a good athletics score together with an ability like Mighty Sprint can generally solve the issue of action at a distance.
Do you not believe the Champion focuses on damage full time? Do you believe the Champion is an allowable exception but a full-support class is just too extreme in your personal opinion?
One could argue that "inspire" in this case is just shorthand for "cause to fight more effectively." The bard sings and PCs fight better because magic, with the players deciding whether or not the PCs have any emotional change.If a bard's song is inspiring, then - whether or not the inspiration is magical - it surely has to change the way the target character feels. Otherwise where is the inspiration?
While I have no trouble separating the song from the singer--especially if the song is musically enhanced.It certainly seems to me that a character who thinks the bard is a contemptible worm is not being inspired by the bard in any sense at all
And once again, if you see inspiring as changing feelings, then the spell changes the target's attitude about the battle, not about the cleric or about his/her deity. (Note also that if bless/inspire means "cause to fight more effectively," that's physical without being about muscles or speed.)The bless spell is similar - it has never been about strengthening the target's muscles (that's what a strength spell does) or about enhancing the target's physical speed (that's what a haste spell does). It's about inspiring the recipient.
Probably, although I think the use of magic allows a little wiggle room. But even if they do, they don't dictate how the other PCs are expected to relate to the PC who uses the ability, which I think is the big sticking point for some people.These abilities might magically change a character's feelings, but they are still changing those feelings.
I don't see how the passage you quoted supports the idea that multiple classes have abilities that change feelings, which seemed to be your main thought in the post above.Lord Twig seems to agree with me in respect of this point, here:
I understand your problem with the warlord and warlord-esque concepts already present in DND 5e.
What I don't understand is how you can see all these warlord-esque concepts already present in 5e and then draw the line in the sand at the warlord. If such concepts are already present then what does it matter if we or the devs consolidate such concepts into a single cohesive class?
Yes, there are people that are inspiring. They can convince people to fight for a cause, but once they are fighting I doubt they can make them fight any better. Certainly not on a blow by blow basis. Someone mentioned a boxing coach. Do you really thing a boxer is twice as effective if the coach is in the corner saying, "Hit him again! Hit him harder!" Really?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.