Most "clerics" are, mechanically, experts, aristocrats or even commoners, even when using normal D&D rules. The very rare one would be an adept, and the extremely rare one would actually be a cleric.die_kluge said:I'm curious as to how some of you with low/rare magic campaigns correlate divine magic versus arcane magic? Do you stifle both, make both rare? Do town priests casts divine magic, or not? How do you handle some people having access to divine magic, and not all?
die_kluge said:I'm curious as to how some of you with low/rare magic campaigns correlate divine magic versus arcane magic? Do you stifle both, make both rare? Do town priests casts divine magic, or not? How do you handle some people having access to divine magic, and not all?
I'm curious as to how some of you with low/rare magic campaigns correlate divine magic versus arcane magic? Do you stifle both, make both rare? Do town priests casts divine magic, or not? How do you handle some people having access to divine magic, and not all?
Ditto. Make 99% of your world 1st level Commoners. even most of the priesthood. Elder priests may have a level or two of Adept. Hedge wizards also have 1 or 2 levels of adept.diaglo said:all magic is rare.
I completely redid the magic system anyway, so the whole arcane/divine divide doesn't exist for me. Barsoom has sorcery (manipulating the power of the Shadow Realm through mathematical operations), psionics (manifesting the potential of the Dream Worlds through innate ability) and spirits (summouned/created entities formed from the raw chaos of the Dream Worlds, bound to the will of the summouner).die_kluge said:I'm curious as to how some of you with low/rare magic campaigns correlate divine magic versus arcane magic?
Frostmarrow said:This means ye olde flying castle is a really old place and might have been the roost of dragons for millennia! -Why else would the castle take to flying?
die_kluge said:Anyone else come to the same conclusion? Am I making any sense? Anyone disagree?
die_kluge said:I'm curious as to how some of you with low/rare magic campaigns correlate divine magic versus arcane magic? Do you stifle both, make both rare? Do town priests casts divine magic, or not? How do you handle some people having access to divine magic, and not all?
Frostmarrow said:A frost brand has been left in a glacial for a thousand years. It begun as a perfectly ordinary weapon when it was dropped into an icy gorge. Now, with time, the blade has been changed...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.