We figured out what d12's are for!

Len

Prodigal Member
Keeping track of flying characters in combat.
 

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Keeper of Secrets

First Post
Oh make no mistake, the d12 is part of a massive conspiracy! The United Die Makers Union (UDMU) forced many games to actually use the d12 in a variety of lame ways so that they could continue their sinister schemes. You merely found out one of the many hidden offers that the Secret Masters withen the UDMU had not intended.
 




Flyspeck23

First Post
Len said:
Keeping track of flying characters in combat.

Neat idea.
Although our group uses transparent dice boxes for this :cool:


cmanos said:
Slingstones?

Waking up sleeping players?

Tripping uo the bad guys who are chasing you?

All of that can be accomplished with d20s too. And for tripping it's even adviced to use d20s, not d12s, as I know from first-hand experience...
 


houser2112

Explorer
OrChasmatron said:
I find d4s are better. They hurt more.

Speaking of d4s, I once saw some "rollable" d4s. They looked like d8s, but had 2 each of the numbers 1-4. I haven't been able to find any at my FLGS. Any idea where to look?
 

I've always known what else to do with d12s (other than greataxe barbarians, that is) - it's a randomizer for my Blood Bowl roster. I've got twelve players, and have to pick one at random at least once every game. ;)
 


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